Exemple #1
0
        protected override void Update()
        {
            base.Update();

            m_MovementInputValue = (m_MovementInputValue == 0) ? UNInput.GetAxis(m_PlayerNumber, _networkVerticalAxis) : m_MovementInputValue;
            m_TurnInputValue     = (m_TurnInputValue == 0) ? UNInput.GetAxis(m_PlayerNumber, _networkHorizontalAxis) : m_TurnInputValue;

            if (Input.GetButtonDown(_placeAmpButton) || UNInput.GetButtonDown(m_PlayerNumber, "Action"))
            {
                Debug.LogFormat("Player {0} placed an Amp!", m_PlayerNumber);
                PlaceAmp();
            }

            if (Input.GetKeyDown(KeyCode.Backspace) || UNInput.GetButtonDown(m_PlayerNumber, "Start"))
            {
                for (int i = _amps.Count - 1; i >= 0; i--)
                {
                    var a = _amps[i];
                    DestroyAmp(a);
                }

                _amps.Clear();
            }

            var enemyAmps = GameController.Instance.EnemyAmps(_player);

            AmpController target  = null;
            var           minDist = float.MaxValue;

            foreach (var a in enemyAmps)
            {
                Vector3 point;
                var     dist = a.PowLine.SqrDistanceFromPoint(_transform.position, out point);

                if (dist < MaxCutSqrDistance && dist < minDist)
                {
                    minDist = dist;
                    Debug.DrawLine(point, point + Vector3.up * 100f, Color.yellow);
                    target = a;
                }
            }

            if (target != null && Input.GetButton(_cutButton) || UNInput.GetButton(m_PlayerNumber, "Back"))
            {
                target.Owner.DestroyAmp(target);
            }
        }
 void Buttons(int id, Gamepad game)
 {
     //Back
     if (UNInput.GetButton(id, ButtonCode.Back))
     {
         game._select.color = game.select;
     }
     else
     {
         game._select.color = Color.white;
     }
     //Start
     if (UNInput.GetButton(id, ButtonCode.Start))
     {
         game._start.color = game.start;
     }
     else
     {
         game._start.color = Color.white;
     }
     //A
     if (UNInput.GetButton(id, ButtonCode.A))
     {
         game._ex.color = game.ex;
     }
     else
     {
         game._ex.color = Color.white;
     }
     //B
     if (UNInput.GetButton(id, ButtonCode.B))
     {
         game._circle.color = game.circle;
     }
     else
     {
         game._circle.color = Color.white;
     }
     //X
     if (UNInput.GetButton(id, ButtonCode.X))
     {
         game._quad.color = game.quad;
     }
     else
     {
         game._quad.color = Color.white;
     }
     //Y
     if (UNInput.GetButton(id, ButtonCode.Y))
     {
         game._triangle.color = game.triangle;
     }
     else
     {
         game._triangle.color = Color.white;
     }
     //Left Stick Click
     if (UNInput.GetButton(id, ButtonCode.LS))
     {
         game._l3.color = game.l3;
     }
     else
     {
         game._l3.color = Color.white;
     }
     //Right Stick Click
     if (UNInput.GetButton(id, ButtonCode.RS))
     {
         game._r3.color = game.r3;
     }
     else
     {
         game._r3.color = Color.white;
     }
     //Left Bumper
     if (UNInput.GetButton(id, ButtonCode.LB))
     {
         game._l1.color = game.l1;
     }
     else
     {
         game._l1.color = Color.white;
     }
     //Right Bumper
     if (UNInput.GetButton(id, ButtonCode.RB))
     {
         game._r1.color = game.r1;
     }
     else
     {
         game._r1.color = Color.white;
     }
     //DPad Right
     if (UNInput.GetButton(id, ButtonCode.DPadRight))
     {
         game._dpadRight.color = game.dpadRight;
     }
     else
     {
         game._dpadRight.color = Color.white;
     }
     //DPad Left
     if (UNInput.GetButton(id, ButtonCode.DPadLeft))
     {
         game._dpadLeft.color = game.dpadLeft;
     }
     else
     {
         game._dpadLeft.color = Color.white;
     }
     //DPad Up
     if (UNInput.GetButton(id, ButtonCode.DPadUp))
     {
         game._dpadUp.color = game.dpadUp;
     }
     else
     {
         game._dpadUp.color = Color.white;
     }
     //DPad Down
     if (UNInput.GetButton(id, ButtonCode.DPadDown))
     {
         game._dpadDown.color = game.dpadDown;
     }
     else
     {
         game._dpadDown.color = Color.white;
     }
 }