private static int UniformTypeToInt(UNIFORM_TYPE id) { if (id == UNIFORM_TYPE.CasualA) { return(0); } if (id == UNIFORM_TYPE.CasualB) { return(1); } if (id != UNIFORM_TYPE.UniformA) { if (id == UNIFORM_TYPE.UniformB) { return(3); } if (id == UNIFORM_TYPE.CasualAHSS) { return(4); } } return(2); }
public void setBodyByCostumeId(int id = -1) { if (id == -1) { id = costumeId; } costumeId = id; arm_l_mesh = CostumeOptions[id].arm_l_mesh; arm_r_mesh = CostumeOptions[id].arm_r_mesh; body_mesh = CostumeOptions[id].body_mesh; body_texture = CostumeOptions[id].body_texture; uniform_type = CostumeOptions[id].uniform_type; part_chest_1_object_mesh = CostumeOptions[id].part_chest_1_object_mesh; part_chest_1_object_texture = CostumeOptions[id].part_chest_1_object_texture; part_chest_object_mesh = CostumeOptions[id].part_chest_object_mesh; part_chest_object_texture = CostumeOptions[id].part_chest_object_texture; part_chest_skinned_cloth_mesh = CostumeOptions[id].part_chest_skinned_cloth_mesh; part_chest_skinned_cloth_texture = CostumeOptions[id].part_chest_skinned_cloth_texture; }