void Start() { wld_HealthDmg = this.GetComponent <WLD_HealthDmg>(); plr_CharacterMovement = GetComponent <PLR_CharacterMovement>(); plr_Points = GetComponent <PLR_Points>(); rb = plr_CharacterMovement.RB; startingMoveSpeed = plr_CharacterMovement.MovingSpeed; currentTime = 0; if (WLD_GameController.activeLevel == WLD_GameController.levels[Scenes.Hub]) { msg = GameObject.Find("LevelSpecificUI/EndPieceLoreSystem").GetComponent <UI_EndPieceMsgSystem>(); } else { msg = GameObject.FindObjectOfType <UI_EndPieceMsgSystem>(); } hashIDs = FindObjectOfType <UNA_HashIDs>(); anim = transform.GetChild(1).GetChild(0).GetComponent <Animator>(); Debug.Log(anim.gameObject.name); }//End Start
private void Start() { charMove = GetComponent <PLR_CharacterMovement>(); originalSpeed = charMove.MovingSpeed; anim = charMove.anim; hashIDs = FindObjectOfType <UNA_HashIDs>(); animatorSpeed = anim.speed; audioSource = GetComponent <AudioSource>(); }
// ------------------------------------------------------------------------------ // Function Name: // Return types: // Argument types: // Author: // Date: // ------------------------------------------------------------------------------ // Purpose: // ------------------------------------------------------------------------------ private void Start() { curTime = fireRate; selfCurTime = selfFireRate; Material[] tempGunMaterials = gunObject.GetComponent<Renderer>().materials; gunMaterial = tempGunMaterials[1]; audioSource = GetComponent<AudioSource>(); hashIDs = FindObjectOfType<UNA_HashIDs>(); anim = WLD_GameController.player.GetComponent<PLR_CharacterMovement>().anim; }
void Awake() { rb = GetComponent <Rigidbody>(); //lL = FindObjectOfType<WLD_LevelLoader>(); //Ref to levelLoader script - will need to update to ref specific Teleporter's Segement selection later //Added to test InvertedGravity player_grv_individualGravity = this.GetComponent <GRV_IndividualGravity>(); //Finish Add //plr_Jump = GetComponent<PLR_Jump>(); plr_Shoot = FindObjectOfType <PLR_Shoot>(); healthScript = this.GetComponent <WLD_HealthDmg>(); rb.isKinematic = false; rb.useGravity = false; isFrozen = false; hashIDs = FindObjectOfType <UNA_HashIDs>(); anim = playerGFX.GetComponentInChildren <Animator>(); }
// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ void Start() { player = WLD_GameController.player; UNA_StaticVariables.tempDmgOn = false; timer = 0; startingHealth = maxHealth; rb = GetComponent<Rigidbody>(); WLD_GameController.ui_Texts[UI_Txt.DamageText].enabled = false; WLD_GameController.ui_Texts[UI_Txt.CurrentHealthText].color = Color.black; //ParticleSystem.EmissionModule em = ps.emission; //em.enabled = true; if (gameObject == player) { hashIDs = FindObjectOfType<UNA_HashIDs>(); anim = player.GetComponent<PLR_CharacterMovement>().anim; damageAudioSource = GetComponent<AudioSource>(); } }