public static Vector3 Mod(Vector3 _src, float _value) => new Vector3(UMath.Mod(_src.x, _value), UMath.Mod(_src.y, _value), UMath.Mod(_src.z, _value));
public static Vector4 Mod(Vector4 _src, float _value) => new Vector4(UMath.Mod(_src.x, _value), UMath.Mod(_src.y, _value), UMath.Mod(_src.z, _value), UMath.Mod(_src.w, _value));
public static Vector2 Mod(Vector2 _src, float _value) => new Vector2(UMath.Mod(_src.x, _value), UMath.Mod(_src.y, _value));