public void Increment(string achievementId, int numSteps, Action <SA_Result> callback) { UM_EditorAPIEmulator.WaitForNetwork(() => { int currentSteps = 0; if (UM_EditorAPIEmulator.HasKey(achievementId)) { currentSteps = (int)UM_EditorAPIEmulator.GetFloat(achievementId); } UM_EditorAPIEmulator.SetFloat(achievementId, currentSteps + numSteps); callback.Invoke(new SA_Result()); }); }
public void Load(Action <UM_AchievementsLoadResult> callback) { UM_EditorAPIEmulator.WaitForNetwork(() => { UM_AchievementsLoadResult loadResult; var achievements = new List <UM_iAchievement>(); foreach (var achievement in ISN_GKAchievement.GetGameAchievements()) { if (UM_EditorAPIEmulator.HasKey(achievement.Identifier)) { achievement.PercentComplete = UM_EditorAPIEmulator.GetFloat(achievement.Identifier); } var iosAchievement = new UM_IOSAchievement(achievement); SetAchievementCahce(iosAchievement); achievements.Add(iosAchievement); } loadResult = new UM_AchievementsLoadResult(achievements); callback.Invoke(loadResult); }); }