protected sealed override void AISetting(ILog log) { _log = log.CreateLogger(this); _log.Message("AI 셋팅"); base.AISetting(log); }
void RaiseGameEnd() { if (_ended) { return; } _ended = true; _logger.Message("Game ended"); _event.Fire(new Status_GameEnd()); }
protected sealed override void IdleEvent() { _log.Message("AI Idle"); base.IdleEvent(); }
public void TestFunc1() { _log.Message("1"); }