static PixelBuffer LoadBufferRGB16(Stream stream, int width, int height)
        {
            PixelBuffer pix   = new UInt16Buffer(width, height);
            int         count = width * 3;

            byte [] buffer = new byte [count * 2];

            for (int row = 0; row < height; row++)
            {
                int len = 0;
                while (len < buffer.Length)
                {
                    int read = stream.Read(buffer, len, buffer.Length - len);
                    if (read < 0)
                    {
                        break;
                    }
                    len += read;
                }

                pix.Fill16(row, 0, buffer, 0, count, false);
            }

            return(pix);
        }
        static PixelBuffer LoadBufferRGB8(Stream stream, int width, int height)
        {
            PixelBuffer pix    = new UInt16Buffer(width, height);
            int         length = width * 3;

            byte [] buffer = new byte [length];

            for (int row = 0; row < height; row++)
            {
                stream.Read(buffer, 0, buffer.Length);
                pix.Fill8(row, 0, buffer, 0, buffer.Length);
            }

            return(pix);
        }
Exemple #3
0
		static PixelBuffer LoadBufferRGB8 (Stream stream, int width, int height)
		{
			PixelBuffer pix = new UInt16Buffer (width, height);
			int length = width * 3;
			byte [] buffer = new byte [length];
			
			for (int row = 0; row < height; row++) {
				stream.Read (buffer, 0, buffer.Length);
				pix.Fill8 (row, 0, buffer, 0, buffer.Length);
			}

			return pix;
		}
Exemple #4
0
		static PixelBuffer LoadBufferRGB16 (Stream stream, int width, int height)
		{
			PixelBuffer pix = new UInt16Buffer (width, height);
			int count = width * 3;
			byte [] buffer = new byte [count * 2];

			for (int row = 0; row < height; row++) {
				int len = 0;
				while (len < buffer.Length) {
					int read = stream.Read (buffer, len, buffer.Length - len);
					if (read < 0)
						break;
					len += read;
				}

				pix.Fill16 (row, 0, buffer, 0, count, false);
			}

			return pix;
		}