/// <summary> /// 设置心跳包等待时间的命令 /// </summary> /// <param name="waitTime">心跳包等待时间</param> /// <returns></returns> public Byte[] SettingHeartbeatWaitTimeCommand(UInt16 waitTime) { return(GetDatagram(MessageId.SettingHeartbeatWaitTime, new Parameter(ParameterType.TntervalTime, waitTime.ToByteArray()))); }
/// <summary> /// 设置设置HTTP服务器使用的端口的命令 /// </summary> /// <param name="httpPort"> /// 设置HTTP服务器使用的端口。 /// <para>默认为80端口</para> /// </param> /// <returns></returns> public Byte[] SettingModuleHttpPortCommand(UInt16 httpPort = 0X50) { return(GetDatagram(MessageId.SettingModuleHttpPort, new Parameter(ParameterType.HttpPort, httpPort.ToByteArray()))); }
/// <summary> /// 设置访问服务器的端口的命令 /// </summary> /// <param name="serverPort">访问服务器的端口</param> /// <returns></returns> public Byte[] SettingAccessServerPortCommand(UInt16 serverPort) { return(GetDatagram(MessageId.SettingAccessServerPort, new Parameter(ParameterType.ServerPort, serverPort.ToByteArray()))); }
/// <summary> /// 设置UDP连接使用的端口的命令 /// </summary> /// <param name="udpPort">UDP连接使用的端口</param> /// <returns></returns> public Byte[] SettingModuleUdpPortCommand(UInt16 udpPort) { return(GetDatagram(MessageId.SettingModuleUdpPort, new Parameter(ParameterType.UdpPort, udpPort.ToByteArray()))); }