// Use this for initialization private void Awake() { Instance = this; _body = GetComponent <Rigidbody2D>(); GetComponentsInChildren <SpriteRenderer>(true, _spriteRenderers); updateUI = GameObject.Find("Canvas").GetComponent <UIheart>(); }
private void Awake() { itemImage = GameObject.Find("ItemImage").GetComponent <Image>(); updateUI = GameObject.Find("Canvas").GetComponent <UIheart>(); }
private void Awake() { updateUI = GameObject.Find("Canvas").GetComponent <UIheart>(); }