// Use this for initialization void Start() { currentcolor = GetComponent<Renderer>().material.color; arearen = GetComponent<Renderer>(); flooryloc = GameObject.Find("floor").transform.position.y; uicoderef = GameObject.Find("canvas0").transform.GetComponent<UIcode>(); areanegpercent = Mathf.Abs(Random.Range(0,percentlimit)); uicoderef.negamount += areanegpercent; }
//test code //test code // Use this for initialization void Start() { uicoderef = GameObject.Find("canvas0").GetComponent<UIcode>(); enemyspawnref = GetComponent<enemyspawn>(); StartCoroutine(corgametimer()); }