private void OnEnable() { stop = false; UIcontroller = FindObjectOfType <UI_control>(); rb = GetComponent <Rigidbody>(); sum = 0.001f; horizontal_speed = 0f; vertical_speed = 0f; }
private void Awake() { uI_Control = GetComponent <UI_control>(); basePanelPosition = init_pos.position; str = dropdown.captionText.text.Split('*'); maxpath_count = 5; Produce(maxpath_count, true, basePanelPosition, Get_Size(), ConstClass.nowfloor); ConstClass.nowfloor++; panelList[0].GetComponent <SinglePanel>().IsAppearance = true; panelList[0].GetComponent <SinglePanel>().IsHave = false; panelList[0].GetComponent <SinglePanel>().IsSelet = false; HideButton.gameObject.SetActive(false); ShowButton.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { uI_Control = GetComponent <UI_control>(); }
private void Start() { points = GameObject.Find("Pellets"); UIcontroller = FindObjectOfType <UI_control>(); Debug.Log("All Points: " + points.transform.childCount.ToString()); }
private void Awake() { UI_control UI = GameObject.Find("Canvas").GetComponent <UI_control>(); int shipnum = 0; GameObject ship; if (GameObject.FindGameObjectWithTag("GlobalObj")) { shipnum = GameObject.FindGameObjectWithTag("GlobalObj").GetComponent <GameDataManager>().shipnum; } switch (shipnum) { case 1: ship = GameObject.Instantiate(smallship) as GameObject; ship.transform.position = ship_pos.transform.position; shipcam.GetComponent <ShipCamControl>().player = ship.transform.Find("center/CamFllow"); shipcam.GetComponent <ShipCamControl>().center = ship.transform.Find("center"); shipcam.GetComponent <ShipCamControl>().FishingCam_Pos = ship.transform.Find("fish_camera_pos").gameObject; shipcam.GetComponent <ShipCamControl>().minzoom = -1f; shipcam.GetComponent <ShipCamControl>().maxzoom = 60f; mapcam.GetComponent <MapCameraMove>().target = ship.gameObject; ship_pos_ui.GetComponent <Ship_Pos_UI>().ship = ship.gameObject; UI.ship = ship; fishing_script.GetComponent <FishingUIcontrol>().fishnetobj = ship.transform.Find("fishnet").gameObject; fishing_script.GetComponent <FishingUIcontrol>().fishnet_height = 3.4f; UI.gas = UI.shipgas = 200; break; case 2: ship = GameObject.Instantiate(middleship) as GameObject; ship.transform.position = ship_pos.transform.position; shipcam.GetComponent <ShipCamControl>().player = ship.transform.Find("center/CamFllow"); shipcam.GetComponent <ShipCamControl>().center = ship.transform.Find("center"); shipcam.GetComponent <ShipCamControl>().FishingCam_Pos = ship.transform.Find("fish_camera_pos").gameObject; shipcam.GetComponent <ShipCamControl>().minzoom = 10f; shipcam.GetComponent <ShipCamControl>().maxzoom = 85f; mapcam.GetComponent <MapCameraMove>().target = ship.gameObject; ship_pos_ui.GetComponent <Ship_Pos_UI>().ship = ship.gameObject; dunker_pos_ui.GetComponent <Dunker_Pos_UI>().dunker = ship.transform.Find("dunker").gameObject; canvas.GetComponent <gas_Distance_Manager>().dunker = ship.transform.Find("dunker").gameObject; UI.ship = ship; UI.dunker = ship.transform.Find("dunker").gameObject; fishing_script.GetComponent <FishingUIcontrol>().fishnetobj = ship.transform.Find("fishnet").gameObject; fishing_script.GetComponent <FishingUIcontrol>().fishnet_height = 6f; dunker_cam.GetComponent <DunkerCamControl>().center = ship.transform.Find("dunker/center"); dunker_cam.GetComponent <DunkerCamControl>().follow = ship.transform.Find("dunker/center/Camfw"); direction_img.GetComponent <direction_UI>().dunker = ship.transform.Find("dunker").gameObject; UI.gas = UI.shipgas = 400; break; case 3: UI.gas = UI.shipgas = 700; break; default: UI.gas = UI.shipgas = 100; Debug.Log("船只信息丢失"); break; } }