// Start is called before the first frame update void Start() { uiManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UI_Manager>(); uiUtils = uiManager.GetComponent <UI_Utilities>(); selectionManager = GameObject.FindGameObjectWithTag("Selection Manager").GetComponent <SelectionManager>(); currentActionTiles = new List <GameObject>(); }
private void Start() { uiManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UI_Manager>(); uiUtils = uiManager.gameObject.GetComponent <UI_Utilities>(); currentSelection = new List <GameObject>(); gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); sm = gm.GetComponentInChildren <SelectionManager>(); }