public void changeColour(GameObject a_element, Color a_Colour) { for (int k = 0; k < colourList.Count; k++) { if (colourList[k].element == a_element) { UI_Transform replace = new UI_Transform(); replace.element = a_element; replace.cTarget = a_Colour; rotList[k] = replace; return; } } UI_Transform temp = new UI_Transform(); temp.element = a_element; temp.cTarget = a_Colour; rotList.Add(temp); return; }
public void scaleElement(GameObject a_element, Vector3 a_scale) { for (int k = 0; k < scaleList.Count; k++) { if (scaleList[k].element == a_element) { UI_Transform replace = new UI_Transform(); replace.element = a_element; replace.target = a_scale; scaleList[k] = replace; return; } } UI_Transform temp = new UI_Transform(); temp.element = a_element; temp.target = a_scale; scaleList.Add(temp); return; }
public void moveElement(GameObject a_element, Vector3 a_position) { if (moveList.Count > 0) { for (int k = 0; k < moveList.Count; k++) { if (moveList[k].element == a_element) { UI_Transform replace; replace.element = a_element; replace.target = a_position; moveList[k] = replace = new UI_Transform(); return; } } } UI_Transform temp = new UI_Transform(); temp.element = a_element; temp.target = a_position; moveList.Add(temp); return; }