Exemple #1
0
    public void changeColour(GameObject a_element, Color a_Colour)
    {
        for (int k = 0; k < colourList.Count; k++)
        {
            if (colourList[k].element == a_element)
            {
                UI_Transform replace = new UI_Transform();
                replace.element = a_element;
                replace.cTarget = a_Colour;
                rotList[k]      = replace;
                return;
            }
        }

        UI_Transform temp = new UI_Transform();

        temp.element = a_element;
        temp.cTarget = a_Colour;
        rotList.Add(temp);
        return;
    }
Exemple #2
0
    public void scaleElement(GameObject a_element, Vector3 a_scale)
    {
        for (int k = 0; k < scaleList.Count; k++)
        {
            if (scaleList[k].element == a_element)
            {
                UI_Transform replace = new UI_Transform();
                replace.element = a_element;
                replace.target  = a_scale;
                scaleList[k]    = replace;
                return;
            }
        }

        UI_Transform temp = new UI_Transform();

        temp.element = a_element;
        temp.target  = a_scale;
        scaleList.Add(temp);
        return;
    }
Exemple #3
0
    public void moveElement(GameObject a_element, Vector3 a_position)
    {
        if (moveList.Count > 0)
        {
            for (int k = 0; k < moveList.Count; k++)
            {
                if (moveList[k].element == a_element)
                {
                    UI_Transform replace;
                    replace.element = a_element;
                    replace.target  = a_position;
                    moveList[k]     = replace = new UI_Transform();
                    return;
                }
            }
        }
        UI_Transform temp = new UI_Transform();

        temp.element = a_element;
        temp.target  = a_position;
        moveList.Add(temp);
        return;
    }