// Use this for initialization void Start() { tooltip = GetComponentInChildren <UI_ToolTip>(); capsuleCollider = GetComponent <CapsuleCollider>(); meshCollider = GetComponent <MeshCollider>(); consumable = GetComponent <Item_Consumable>(); isConsumable = consumable != null; equipable = GetComponent <Item_Equipment>(); isEquipable = equipable != null; }
protected virtual void OnEnable() { Target = (UI_ToolTip)target; }