public string GetDataOne(UI_Player_Information type)
    {
        switch (type)
        {
        case UI_Player_Information.ID:
            return(m_ID);

        case UI_Player_Information.Total:
            return(m_Total);

        case UI_Player_Information.Level:
            return(m_Level);

        case UI_Player_Information.CmdLevel:
            return(m_MyCmdLevel);

        case UI_Player_Information.FireWallLevel_0:
            return(m_MySubBuildingList[0]);

        case UI_Player_Information.Hero_Have:
            return(m_HeroHaveingState);

        case UI_Player_Information.Hero_Level:
            return(m_HeroLevelState);
        }
        return("Exception");
    }
    public void SetUpdateData(UI_Player_Information type, string updateIncreaseValue, int heroIndex, int heroUpAmount)
    {
        switch (type)
        {
        case UI_Player_Information.Total:
            m_Total = (int.Parse(m_Total) + int.Parse(updateIncreaseValue)).ToString();
            break;

        case UI_Player_Information.Level:
            m_Level = (int.Parse(m_Level) + int.Parse(updateIncreaseValue)).ToString();
            break;

        case UI_Player_Information.CmdLevel:
            m_MyCmdLevel = (int.Parse(m_MyCmdLevel) + int.Parse(updateIncreaseValue)).ToString();
            break;

        case UI_Player_Information.FireWallLevel_0:
            m_MySubBuildingList[0] = (int.Parse(m_MySubBuildingList[0]) + int.Parse(updateIncreaseValue)).ToString();
            break;

        case UI_Player_Information.Hero_Have:
            //비트 마스크
            m_HeroHaveingState = updateIncreaseValue;
            break;

        case UI_Player_Information.Hero_Level:
            m_HeroLevelState = updateIncreaseValue;
            break;
        }
        m_DataStream = m_Total + "/" + m_Level + "/" + m_MyCmdLevel + "/" + m_HeroHaveingState + "/" + m_HeroLevelState + "/";
        for (int i = 0; i < m_MySubBuildingList.Length; i++)
        {
            m_DataStream += (m_MySubBuildingList[i] + "/");
        }
        Singletone_NetWorkManager.singletone_Network.Send_Update_UserData(m_DataStream);
    }