public override void Action() { //Debug.Log("Every time you get called"); _ui_objectiveText.UpdateText(text); if (popup) { PopUp(); } }
public void UpdateObjectiveText(string text = "", bool popup = true) { _ui_objectiveText.UpdateText(text); if (popup) { _ui_objectiveText.PopUp(); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject == _playerRef) { _ui_objectiveText.UpdateText(_newText); if (_popUp) { _ui_objectiveText.PopUp(); } if (_destroyGameObjectAfterTouch) { Destroy(gameObject); } } }