// Start is called before the first frame update void Start() { UI_Manager_script UI_values = UI_Man.GetComponent <UI_Manager_script>(); if (SetBoardSize(UI_values.NUMBER_OF_PLAYERS) == false) { Debug.Log("Board Initilization failed"); return; } int ErrorCode = InitializeBoard(); switch (ErrorCode) { case 1: Debug.Log("Error 1: Description"); break; case 2: Debug.Log("Error 2: Description"); break; default: break; } }
// Start is called before the first frame update void Start() { activated = false; health = 1; //Link to UI_Manager UI_Man = GameObject.Find("UI_Manager"); UI_values = UI_Man.GetComponent <UI_Manager_script>(); HUD2GO = GameObject.Find("Phase II"); HUD2Value = HUD2GO.GetComponent <HUD2_display>(); }
// Start is called before the first frame update void Start() { //Link to UI manager UI_Man = GameObject.Find("UI_Manager"); UI_Manager_script UI_values = UI_Man.GetComponent <UI_Manager_script>(); //Link to UI canvas to display/hide Intel_UI = PH2_Intel.GetComponent <CanvasGroup>(); Attack_UI = PH2_Attack.GetComponent <CanvasGroup>(); Move_UI = PH2_Move.GetComponent <CanvasGroup>(); SD_UI = PH2_SD.GetComponent <CanvasGroup>(); ElementA = null; ElementB = null; }
// Start is called before the first frame update void Start() { //Link to UI UI_Manager_script UI_values = UI_Man.GetComponent <UI_Manager_script>(); Display_status = GetComponent <CanvasGroup>(); //Link to players Player_script Values_P1 = P1.GetComponent <Player_script>(); Player_script Values_P2 = P2.GetComponent <Player_script>(); Player_script Values_P3 = P3.GetComponent <Player_script>(); Player_script Values_P4 = P4.GetComponent <Player_script>(); //Set-up Phase 1 UnitDeployed = 0; Unit_To_Be_Deployed = Unit_script.UnitType.Default; Intel.text = ""; }
// Start is called before the first frame update void Start() { //Link to UI_Manager GameObject UI_Man = GameObject.Find("UI_Manager"); UI_values = UI_Man.GetComponent <UI_Manager_script>(); //Link to HUD1_display GameObject HUD1GO = GameObject.Find("Phase I"); HUD1Value = HUD1GO.GetComponent <HUD1_script>(); //Link to HUD2_display GameObject HUD2GO = GameObject.Find("Phase II"); HUD2Value = HUD2GO.GetComponent <HUD2_display>(); Owning_control = -1; Supply = false; Occupation = OccupationType.Free; }