Exemple #1
0
    private void onAdddBtnClick()
    {
        //UI_FormMgr.Inst.onClose();
        GameObject    go           = UI_HomeControler.Inst.AddUI(UI_GodSoulMgr.UI_ResPath);
        UI_GodSoulMgr uiGodSoulMgr = go.GetComponent <UI_GodSoulMgr>();

        uiGodSoulMgr.SetSelectItem(mItem, m_No);
    }
    public override void InitUIData()
    {
        base.InitUIData();

        _inst = this;

        m_LoopLayout = selfTransform.FindChild("Panel/ScrollRect/ListLayout").GetComponent <LoopLayout>();

        m_CloseBtn = selfTransform.FindChild("Panel/CloseBtn").GetComponent <Button>();
        m_CloseBtn.onClick.AddListener(new UnityAction(onClose));
    }