private void onAdddBtnClick() { //UI_FormMgr.Inst.onClose(); GameObject go = UI_HomeControler.Inst.AddUI(UI_GodSoulMgr.UI_ResPath); UI_GodSoulMgr uiGodSoulMgr = go.GetComponent <UI_GodSoulMgr>(); uiGodSoulMgr.SetSelectItem(mItem, m_No); }
public override void InitUIData() { base.InitUIData(); _inst = this; m_LoopLayout = selfTransform.FindChild("Panel/ScrollRect/ListLayout").GetComponent <LoopLayout>(); m_CloseBtn = selfTransform.FindChild("Panel/CloseBtn").GetComponent <Button>(); m_CloseBtn.onClick.AddListener(new UnityAction(onClose)); }