public void ResourceDownloadError() { UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>(); ui.type = UI_GameTips.TipsType.ResourceDownloadUnOk; return; }
public void OnSignOutBtn() { // 注册成功显示确定提示框 UI_GameTips ui = UI_HomeControler.Inst.AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>(); ui.type = UI_GameTips.TipsType.AccountBindingOk; }
// 网络提示 private void OnNetTips(GameEvent e) { string state = (string)e.data; UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>(); ui.type = UI_GameTips.TipsType.SocketTips; ui.AddMsg(state); }
/// <summary> /// 比对服务器版本号和本地版本号 /// </summary> public void ComparisonVersionNum() { Debug.Log(LocalVersionNum + "---" + ServerVersionNum); string[] _Local = LocalVersionNum.Split('.'); string[] _Server = ServerVersionNum.Split('.'); if (_Local.Length != 3 || _Server.Length != 3) { Debug.Log("版本号错误--- Application.Quit()"); return; } if (float.Parse(_Local[0]) < float.Parse(_Server[0])) { UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>(); ui.type = UI_GameTips.TipsType.GoPlatform; return; } else if (float.Parse(_Local[1]) < float.Parse(_Server[1])) { UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>(); ui.type = UI_GameTips.TipsType.GoPlatform; return; } else if (float.Parse(_Local[1]) >= float.Parse(_Server[1]) && float.Parse(_Local[1]) < float.Parse(_Server[2])) { UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>(); ui.type = UI_GameTips.TipsType.CancelOrGoPlatform; return; } else { if (AssetManager.Inst.NeedDownFilesCount > 0) { UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>(); ui.type = UI_GameTips.TipsType.StartLoadUpdataAsset; return; } else { AssetManager.Inst.StartLoadAsset(); } } }