public void ResourceDownloadError()
        {
            UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>();

            ui.type = UI_GameTips.TipsType.ResourceDownloadUnOk;
            return;
        }
    public void OnSignOutBtn()
    {
        // 注册成功显示确定提示框
        UI_GameTips ui = UI_HomeControler.Inst.AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>();

        ui.type = UI_GameTips.TipsType.AccountBindingOk;
    }
Exemple #3
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        // 网络提示
        private void OnNetTips(GameEvent e)
        {
            string      state = (string)e.data;
            UI_GameTips ui    = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>();

            ui.type = UI_GameTips.TipsType.SocketTips;
            ui.AddMsg(state);
        }
 /// <summary>
 /// 比对服务器版本号和本地版本号
 /// </summary>
 public void ComparisonVersionNum()
 {
     Debug.Log(LocalVersionNum + "---" + ServerVersionNum);
     string[] _Local  = LocalVersionNum.Split('.');
     string[] _Server = ServerVersionNum.Split('.');
     if (_Local.Length != 3 || _Server.Length != 3)
     {
         Debug.Log("版本号错误--- Application.Quit()");
         return;
     }
     if (float.Parse(_Local[0]) < float.Parse(_Server[0]))
     {
         UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>();
         ui.type = UI_GameTips.TipsType.GoPlatform;
         return;
     }
     else if (float.Parse(_Local[1]) < float.Parse(_Server[1]))
     {
         UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>();
         ui.type = UI_GameTips.TipsType.GoPlatform;
         return;
     }
     else if (float.Parse(_Local[1]) >= float.Parse(_Server[1]) && float.Parse(_Local[1]) < float.Parse(_Server[2]))
     {
         UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>();
         ui.type = UI_GameTips.TipsType.CancelOrGoPlatform;
         return;
     }
     else
     {
         if (AssetManager.Inst.NeedDownFilesCount > 0)
         {
             UI_GameTips ui = AddUI(UI_GameTips.UI_ResPath).GetComponent <UI_GameTips>();
             ui.type = UI_GameTips.TipsType.StartLoadUpdataAsset;
             return;
         }
         else
         {
             AssetManager.Inst.StartLoadAsset();
         }
     }
 }