void Start() { wld_HealthDmg = this.GetComponent <WLD_HealthDmg>(); plr_CharacterMovement = GetComponent <PLR_CharacterMovement>(); plr_Points = GetComponent <PLR_Points>(); rb = plr_CharacterMovement.RB; startingMoveSpeed = plr_CharacterMovement.MovingSpeed; currentTime = 0; if (WLD_GameController.activeLevel == WLD_GameController.levels[Scenes.Hub]) { msg = GameObject.Find("LevelSpecificUI/EndPieceLoreSystem").GetComponent <UI_EndPieceMsgSystem>(); } else { msg = GameObject.FindObjectOfType <UI_EndPieceMsgSystem>(); } hashIDs = FindObjectOfType <UNA_HashIDs>(); anim = transform.GetChild(1).GetChild(0).GetComponent <Animator>(); Debug.Log(anim.gameObject.name); }//End Start
// ------------------------------------------------------------------------------ // Function Name: // Return types: // Argument types: // Author: // Date: // ------------------------------------------------------------------------------ // Purpose: // ------------------------------------------------------------------------------ void Update() { if (WLD_GameController.activeLevel == WLD_GameController.levels[Scenes.Hub]) { msg = GameObject.Find("LevelSpecificUI/EndPieceLoreSystem").GetComponent<UI_EndPieceMsgSystem>(); } else { //store the message system msg = GameObject.FindObjectOfType<UI_EndPieceMsgSystem>(); } if (showFullMessage) { if (interactButtonEnabled && Input.GetAxis("Interact") > 0) { showNextMessage = true; } } SetInteractButtonEnabled(); }