public virtual void PointerUp(Vector2 position, PointerType pointerType, GameTime gameTime) { bool res = UIWindowManager.PointerUp(position, pointerType, gameTime); if (res == false) { // Event was not handled by UI if (MouseCursor != null) { MouseCursor.IsVisible = mouseCursorWasVisible; } isMouseCaptured = false; res = CurrentController?.PointerUp(position, pointerType) ?? false; if (res == false) { CurrentCamera?.PointerUp(position, pointerType); } } }
internal override void PointerUp(Microsoft.Xna.Framework.Vector2 position, PointerType pointerType) { UIWindowManager.PointerUp(position, pointerType); }