private void PopNoGuild_OnClose(UIWindow Sender, UIWindow.WindowResult result) { if (result == UIWindow.WindowResult.Yes) { UIManager.Instance.Show <UIGuildPopCreate>(); } else if (result == UIWindow.WindowResult.No) { UIManager.Instance.Show <UIGuildList>(); } }
private void OnQuestDialogClose(UIWindow sender, UIWindow.WindowResult result) { UIQuestDialog dlg = (UIQuestDialog)sender; if (result == UIWindow.WindowResult.Yes) { MessageBox.Show(dlg.quest.Define.DialogAccept); } else if (result == UIWindow.WindowResult.No) { MessageBox.Show(dlg.quest.Define.DialogDeny); } }
void OnQuestDialogClose(UIWindow sender, UIWindow.WindowResult result) { UIQuestDialog dlg = (UIQuestDialog)sender; if (result == UIWindow.WindowResult.Yes) { if (dlg.quest.Info == null) { QuestService.Instance.SendQuestAccept(dlg.quest); } else if (dlg.quest.Info.Status == QuestStatus.Complated) { QuestService.Instance.SendQuestSubmit(dlg.quest); } } else if (result == UIWindow.WindowResult.No) { MessageBox.Show(dlg.quest.Define.DialogDeny); } }
private void Test_OnClose(UIWindow sender, UIWindow.WindowResult result) { MessageBox.Show("点击了对话框的:" + result, "对话框响应结果", MessageBoxType.Information); }