Exemple #1
0
 private void closeWin(UIWin win, object message, bool doRefresh)
 {
     doClose(win, message);
     if (win.type == UIType.Update)
     {
         if (doRefresh && !refreshing)
         {
             refreshing = true;
             if (openWins.Count > 0)
             {
                 UIWin lastWin = openWins.Last.Value;
                 if (lastWin && lastWin.type != UIType.Main)
                 {
                     lastWin.Refresh();
                     lastWin.gameObject.SetActive(true);
                 }
             }
             refreshing = false;
         }
         else
         {
             if (openWins.Count > 0)
             {
                 UIWin lastWin = openWins.Last.Value;
                 if (lastWin && lastWin.type != UIType.Main)
                 {
                     lastWin.gameObject.SetActive(true);
                 }
             }
         }
     }
 }
Exemple #2
0
 private void CloseNormalWin(UIWin win, bool doRefresh)
 {
     openedNormalWins.Remove(win); //remove it from normalWins
     if (doRefresh && !refreshing)
     {
         refreshing = true;
         //back to the last win if there is
         if (openedNormalWins.Count > 0)
         {
             //show back the last win
             UIWin lastWin = openedNormalWins.Last.Value;
             if (lastWin)
             {
                 lastWin.Refresh();
                 lastWin.gameObject.SetActive(true);
             }
         }
         refreshing = false;
     }
 }