void GetDeviceData()
	{
		try
		{            
			uiva.GetOpenVibeData(out anlg, out lbtn, out rbtn);	
		}	
		catch (Exception e)
		{
		//	UnityEngine.Debug.Log("Exception caught: "+ e);
		}
			
		//UnityEngine.Debug.Log("Analog: "+ anlg + " Button: "+lbtn);
	}
Exemple #2
0
 void GetDeviceData()
 {
     uiva.GetOpenVibeData(out anlg, out lbtn, out rbtn);
     //UnityEngine.Debug.Log("Analog: "+ anlg + " Button: "+lbtn);
 }