void GetDeviceData() { try { uiva.GetOpenVibeData(out anlg, out lbtn, out rbtn); } catch (Exception e) { // UnityEngine.Debug.Log("Exception caught: "+ e); } //UnityEngine.Debug.Log("Analog: "+ anlg + " Button: "+lbtn); }
void GetDeviceData() { uiva.GetOpenVibeData(out anlg, out lbtn, out rbtn); //UnityEngine.Debug.Log("Analog: "+ anlg + " Button: "+lbtn); }