static int ToInit(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UITweenPath obj = (UITweenPath)ToLua.CheckObject(L, 1, typeof(UITweenPath)); obj.ToInit(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Play(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UITweenPath obj = (UITweenPath)ToLua.CheckObject(L, 1, typeof(UITweenPath)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Play(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_path(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UITweenPath obj = (UITweenPath)o; UnityEngine.Vector2[] ret = obj.path; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index path on a nil value" : e.Message)); } }
static int set_path_duration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UITweenPath obj = (UITweenPath)o; float[] arg0 = ToLua.CheckNumberArray <float>(L, 2); obj.path_duration = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index path_duration on a nil value" : e.Message)); } }
static int set_path(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UITweenPath obj = (UITweenPath)o; UnityEngine.Vector2[] arg0 = ToLua.CheckObjectArray <UnityEngine.Vector2>(L, 2); obj.path = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index path on a nil value" : e.Message)); } }
static int set_from(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UITweenPath obj = (UITweenPath)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.from = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index from on a nil value" : e.Message)); } }