/// <summary>
    /// 按键检测
    /// </summary>
    /// <param name="keyType"></param>
    /// <param name="rockValue"></param>
    private void Instance_KeyUpHandle(UIManager.KeyType keyType, Vector2 rockValue)
    {
        switch (keyType)
        {
        case UIManager.KeyType.A:
            if (synthesisItemTree.SelectNode.value == null)    //展开或收起该节点
            {
                synthesisItemTree.SelectNode.IsExpand = !synthesisItemTree.SelectNode.IsExpand;
            }
            else if (synthesisItemTree.SelectNode.value.GetType().Equals(typeof(SynthesisDataStruct)))
            {
                //合成物品
                iSynthesisState.SynthesisGoods(synthesisItemTree.SelectNode.value as SynthesisDataStruct);
            }
            break;

        case UIManager.KeyType.B:
            //返回
            this.gameObject.SetActive(false);
            break;

        case UIManager.KeyType.UP:
            synthesisItemTree.SelectUPTreeNode();
            break;

        case UIManager.KeyType.DOWN:
            synthesisItemTree.SelectDownTreeNode();
            break;
        }
    }
    /// <summary>
    /// 按键检测(松开)
    /// </summary>
    /// <param name="keyType"></param>
    /// <param name="rockValue"></param>
    private void Instance_KeyUpHandle(UIManager.KeyType keyType, Vector2 rockValue)
    {
        switch (keyType)
        {
        case UIManager.KeyType.A:    //展开或收起节点
            if (uiTree.SelectNode != null)
            {
                uiTree.SelectNode.IsExpand = !uiTree.SelectNode.IsExpand;
            }
            break;

        case UIManager.KeyType.UP:
            if (uiTree.SelectNode)
            {
                uiTree.SelectUPTreeNode();
            }
            else if (uiTree.Count > 0)
            {
                uiTree[0].IsSelect = true;
            }
            break;

        case UIManager.KeyType.DOWN:
            if (uiTree.SelectNode)
            {
                uiTree.SelectDownTreeNode();
            }
            else if (uiTree.Count > 0)
            {
                uiTree[0].IsSelect = true;
            }
            break;
        }
    }