Exemple #1
0
    //--------------------------------------------------------------------------------------------
    void NtfRefreshScene()
    {
        mScnCtrl.ResetCtrl();
        List <string> vAry = ArchiveUtil.NtfGetFiles(GetGamePath(), true, "*.unity");

        foreach (string sPth in vAry)
        {
            string sf = ArchiveUtil.NtfPathAfter(mPath, sPth);
            mScnCtrl.AddItem(new TglItem(true, sf));
        }
    }
Exemple #2
0
    //--------------------------------------------------------------------------------------------
    // 刷新公共资源列表
    void NtfRefreshPublic()
    {
        mPubLst.ResetCtrl();
        List <string> pths = ArchiveUtil.NtfGetDirs(Application.dataPath, false, ArchiveUtil.mSkips);

        foreach (string sPth in pths)
        {
            string sl = sPth.ToLower();
            if (!sl.Contains("resources"))
            {
                mPubLst.AddItem(new TglItem(true, sPth));
            }
        }
    }
Exemple #3
0
    //--------------------------------------------------------------------------------------------
    void NtfRefreshPath()
    {
        if (m_useConfig)
        {
            NtfRefreshPathFromConfig();
            return;
        }
        mPthCtrl.ResetCtrl();
        List <string> pths = ArchiveUtil.NtfGetDirs(GetGamePath(), false, ArchiveUtil.mSkips);

        foreach (string sPth in pths)
        {
            string sf = ArchiveUtil.NtfPathAfter(mPath, sPth) + "/";
            mPthCtrl.AddItem(new TglItem(true, sf));
        }
        string        szPth = GetGamePath();
        List <string> vfs   = ArchiveUtil.NtfGetFiles(szPth, false, ArchiveUtil.mSkips);

        foreach (string sf in vfs)
        {
            string nf = ArchiveUtil.NtfPathAfter(mPath, sf);
            mPthCtrl.AddItem(new TglItem(true, nf));
        }
    }
Exemple #4
0
    //--------------------------------------------------------------------------------------------
    // 刷新游戏列表
    void NtfRefreshGames()
    {
        mpSelGM = null;
        mGameRes.Clear();
        mGameLst.ResetCtrl();
        List <string> pths = ArchiveUtil.NtfGetDirs(Application.dataPath, false, ArchiveUtil.mSkips);

        foreach (string sPth in pths)
        {
            string sl = sPth.ToLower();
            if (sl.Contains("package") || sl.Contains("resources") || sl.Contains("extends"))
            {
                mGameLst.AddItem(new TglItem(sPth));
                string     sGm = ArchiveUtil.GetLastPath(sPth);
                string     sPt = ArchiveUtil.NtfPathAfterAssets(sPth);
                GamePackUI gpu = new GamePackUI(sGm, sPt, this);
                mGameRes.Add(sGm.ToLower(), gpu);
            }
        }
        OnFirstGame();
    }