private bool CheckAltClick() { if (UnityEngine.Input.GetKey(KeyCode.LeftAlt) || UnityEngine.Input.GetKey(KeyCode.RightAlt)) { //Check for items on the clicked possition, and display them in the Item List Tab, if they're in reach Vector3 position = Camera.main.ScreenToWorldPoint(UnityEngine.Input.mousePosition); position.z = 0f; if (PlayerManager.LocalPlayerScript.IsInReach(position)) { List <GameObject> objects = UITileList.GetItemsAtPosition(position); LayerTile tile = UITileList.GetTileAtPosition(position); ControlTabs.ShowItemListTab(objects, tile, position); } UIManager.SetToolTip = $"clicked position: {Vector3Int.RoundToInt(position)}"; return(true); } return(false); }
private void CheckAltClick() { Event e = Event.current; if (e.type != EventType.Used && e.button == 0 && (UnityEngine.Input.GetKey(KeyCode.LeftAlt) || UnityEngine.Input.GetKey(KeyCode.RightAlt))) { //Check for items on the clicked possition, and display them in the Item List Tab, if they're in reach Vector3 position = Camera.main.ScreenToWorldPoint(UnityEngine.Input.mousePosition); position.z = 0f; if (PlayerManager.LocalPlayerScript.IsInReach(position)) { List <GameObject> objects = UITileList.GetItemsAtPosition(position); LayerTile tile = UITileList.GetTileAtPosition(position); ControlTabs.ShowItemListTab(objects, tile, position); } UIManager.SetToolTip = $"clicked position: {Vector3Int.RoundToInt(position)}"; e.Use(); } }
private List <GameObject> GetRightClickableObjects(Vector3 mousePosition) { if (lightingSystem.enabled && !lightingSystem.IsScreenPointVisible(mousePosition)) { return(null); } var position = Camera.main.ScreenToWorldPoint(mousePosition); position.z = 0f; var objects = UITileList.GetItemsAtPosition(position); //special case, remove wallmounts that are transparent objects.RemoveAll(IsHiddenWallmount); //Objects that are under a floor tile should not be available objects.RemoveAll(IsUnderFloorTile); return(objects); }