public int SetSpfValue(int _spfV) { spfV = _spfV; tileSpfVUI.SetTextOfTile(spfV.ToString()); //Debug.Log("Set depth: "+ depth); return(spfV); }
public void InitializeTile(int posX, int posY, UITextHandler tileMovesTextComp, UITextHandler tileDepthTextComp, UITextHandler tileSpfVTextComp, SpriteRenderer _tileSprite) { y = posX; x = posY; tileMovesUI = tileMovesTextComp; tileSprite = _tileSprite; if (tileMovesUI) { tileMovesUI.SetTextOfTile(numMoves.ToString()); } else { Debug.LogError("TileMovesUI Not SET"); } tileDepthUI = tileDepthTextComp; if (tileDepthUI) { tileMovesUI.SetTextOfTile(depth.ToString()); } else { Debug.LogError("TileDepthUI Not SET"); } tileSpfVUI = tileSpfVTextComp; if (tileSpfVUI) { tileSpfVUI.SetTextOfTile(spfV.ToString()); } else { Debug.LogError("TileDepthUI Not SET"); } }
public int SetNumMoves(int _numMoves) { numMoves = _numMoves; if (numMoves != 0) { tileMovesUI.SetTextOfTile(numMoves.ToString()); } else { tileMovesUI.SetTextOfTile("G"); } return(numMoves); }
public int SetTileDepth(int _tileDepth) { depth = _tileDepth; tileDepthUI.SetTextOfTile(depth.ToString()); //Debug.Log("Set depth: "+ depth); return(depth); }