Exemple #1
0
    public void LoadFinalScore()
    {
        finalScore.UpdateText(textController.GetTextValue());

        int finalScoreValue = currentProgression == ProgressionMode.SLOW ? int.Parse(PlayerPrefs.GetString("normal")) : int.Parse(PlayerPrefs.GetString("rush"));

        bool enabled = finalScoreValue < int.Parse(textController.GetTextValue()) ? true : false;

        onPlayerLost?.Invoke(enabled);
    }
Exemple #2
0
    public void LoadInScores()
    {
        if (!PlayerPrefs.HasKey("normal"))
        {
            PlayerPrefs.SetString("normal", "5000");
        }
        if (!PlayerPrefs.HasKey("rush"))
        {
            PlayerPrefs.SetString("rush", "5000");
        }

        normalScore.UpdateText(PlayerPrefs.GetString("normal"));
        rushScore.UpdateText(PlayerPrefs.GetString("rush"));
    }