public override void OnInitialize() { back.Left.Set(20, 0); back.Top.Set(260, 0); back.Width.Set(132, 0f); back.Height.Set(132, 0f); base.Append(back); charm.Left.Set(58, 0); charm.Top.Set(58, 0); charm.Width.Set(16, 0f); charm.Height.Set(16, 0f); charm.ImageScale = 0; back.Append(charm); stamina.Left.Set(340, 0); stamina.Top.Set(20, 0); stamina.Width.Set(22, 0f); stamina.Height.Set(22, 0f); stamina.ImageScale = 0; back.Append(stamina); wind.Left.Set(0, 0); wind.Top.Set(40, 0); wind.Width.Set(32, 0); wind.Height.Set(32, 0); wind.OnClick += new MouseEvent(Select); back.Append(wind); wisp.Left.Set(15, 0); wisp.Top.Set(75, 0); wisp.Width.Set(32, 0); wisp.Height.Set(32, 0); wisp.OnClick += new MouseEvent(Select); back.Append(wisp); pure.Left.Set(50, 0); pure.Top.Set(90, 0); pure.Width.Set(32, 0); pure.Height.Set(32, 0); pure.OnClick += new MouseEvent(Select); back.Append(pure); smash.Left.Set(85, 0); smash.Top.Set(75, 0); smash.Width.Set(32, 0); smash.Height.Set(32, 0); smash.OnClick += new MouseEvent(Select); back.Append(smash); shadow.Left.Set(100, 0); shadow.Top.Set(40, 0); shadow.Width.Set(32, 0); shadow.Height.Set(32, 0); shadow.OnClick += new MouseEvent(Select); back.Append(shadow); //------------------------- up1.Left.Set(25, 0); up1.Top.Set(0, 0); up1.Width.Set(32, 0); up1.Height.Set(32, 0); up1.OnClick += new MouseEvent(Upgrade); back.Append(up1); up2.Left.Set(75, 0); up2.Top.Set(0, 0); up2.Width.Set(32, 0); up2.Height.Set(32, 0); up2.OnClick += new MouseEvent(Upgrade); back.Append(up2); //------------------------- Name.Left.Set(170, 0); Name.Top.Set(280, 0); base.Append(Name); Line1.Left.Set(0, 0); Line1.Top.Set(30, 0); Name.Append(Line1); Line2.Left.Set(0, 0); Line2.Top.Set(50, 0); Name.Append(Line2); Line3.Left.Set(0, 0); Line3.Top.Set(65, 0); Name.Append(Line3); }