// Token: 0x060000EA RID: 234 RVA: 0x00011DA4 File Offset: 0x0000FFA4 private void Start() { if (this.template != null) { int num = 0; Bounds bounds = default(Bounds); for (int i = 0; i < this.maxRows; i++) { for (int j = 0; j < this.maxColumns; j++) { GameObject gameObject = base.gameObject.AddChild(this.template); gameObject.transform.localPosition = new Vector3((float)this.padding + ((float)j + 0.5f) * (float)this.spacing, (float)(-(float)this.padding) - ((float)i + 0.5f) * (float)this.spacing, 0f); UIStorageSlot component = gameObject.GetComponent <UIStorageSlot>(); if (component != null) { component.storage = this; component.slot = num; } bounds.Encapsulate(new Vector3((float)this.padding * 2f + (float)((j + 1) * this.spacing), (float)(-(float)this.padding) * 2f - (float)((i + 1) * this.spacing), 0f)); if (++num >= this.maxItemCount) { if (this.background != null) { this.background.transform.localScale = bounds.size; } return; } } } if (this.background != null) { this.background.transform.localScale = bounds.size; } } }
private void Start() { if (this.template != null) { int num = 0; Bounds bounds = new Bounds(); for (int i = 0; i < this.maxRows; i++) { for (int j = 0; j < this.maxColumns; j++) { GameObject obj2 = NGUITools.AddChild(base.gameObject, this.template); obj2.transform.localPosition = new Vector3(this.padding + ((j + 0.5f) * this.spacing), -this.padding - ((i + 0.5f) * this.spacing), 0f); UIStorageSlot component = obj2.GetComponent <UIStorageSlot>(); if (component != null) { component.storage = this; component.slot = num; } bounds.Encapsulate(new Vector3((this.padding * 2f) + ((j + 1) * this.spacing), (-this.padding * 2f) - ((i + 1) * this.spacing), 0f)); if (++num >= this.maxItemCount) { if (this.background != null) { this.background.transform.localScale = bounds.size; } return; } } } if (this.background != null) { this.background.transform.localScale = bounds.size; } } }
void Update() { GameObject player = Player.player; if (!player) { return; } PlayerInteraction interaction = player.GetComponent <PlayerInteraction>(); if (interaction.current != null && ((MonoBehaviour)interaction.current).GetComponent <Storage>() != null) { panel.SetActive(true); Storage storage = ((MonoBehaviour)interaction.current).GetComponent <Storage>(); // instantiate/destroy enough slots UIUtils.BalancePrefabs(slotPrefab.gameObject, storage.slots.Count, content); // refresh all items for (int i = 0; i < storage.slots.Count; ++i) { UIStorageSlot slot = content.GetChild(i).GetComponent <UIStorageSlot>(); slot.dragAndDropable.name = i.ToString(); // drag and drop index ItemSlot itemSlot = storage.slots[i]; if (itemSlot.amount > 0) { // refresh valid item slot.tooltip.enabled = true; slot.tooltip.text = itemSlot.ToolTip(); slot.dragAndDropable.dragable = true; slot.image.color = Color.white; slot.image.sprite = itemSlot.item.image; slot.amountOverlay.SetActive(itemSlot.amount > 1); slot.amountText.text = itemSlot.amount.ToString(); } else { // refresh invalid item slot.tooltip.enabled = false; slot.dragAndDropable.dragable = false; slot.image.color = Color.clear; slot.image.sprite = null; slot.amountOverlay.SetActive(false); } } } else { panel.SetActive(false); } }
/// <summary> /// Initialize the container and create an appropriate number of UI slots. /// </summary> void Start() { if (template != null) { Transform myTrans = transform; int count = 0; Bounds b = new Bounds(); for (int y = 0; y < maxRows; ++y) { for (int x = 0; x < maxColumns; ++x) { GameObject go = Instantiate(template) as GameObject; Transform t = go.transform; t.parent = myTrans; t.localPosition = new Vector3(padding + (x + 0.5f) * spacing, -padding - (y + 0.5f) * spacing, 0f); t.localRotation = Quaternion.identity; t.localScale = Vector3.one; UIStorageSlot slot = go.GetComponent <UIStorageSlot>(); if (slot != null) { slot.storage = this; slot.slot = count; } b.Encapsulate(new Vector3(padding * 2f + (x + 1) * spacing, -padding * 2f - (y + 1) * spacing, 0f)); if (++count >= maxItemCount) { if (background != null) { background.transform.localScale = b.size; } return; } } } if (background != null) { background.transform.localScale = b.size; } } }
/// <summary> /// Initialize the container and create an appropriate number of UI slots. /// </summary> void Start() { if (template != null) { int count = 0; Bounds b = new Bounds(); for (int y = 0; y < maxRows; ++y) { for (int x = 0; x < maxColumns; ++x) { GameObject go = NGUITools.AddChild(gameObject, template); Transform t = go.transform; t.localPosition = new Vector3(padding + (x + 0.5f) * spacing, -padding - (y + 0.5f) * spacing, 0f); UIStorageSlot slot = go.GetComponent <UIStorageSlot>(); if (slot != null) { slot.storage = this; slot.slot = count; } b.Encapsulate(new Vector3(padding * 2f + (x + 1) * spacing, -padding * 2f - (y + 1) * spacing, 0f)); if (++count >= maxItemCount) { if (background != null) { background.transform.localScale = b.size; } return; } } } if (background != null) { background.transform.localScale = b.size; } } }
private void SetClickDownSlot( UIStorageSlot slot ) { m_ClickDownItemSlot = slot; if( null != m_ClickDownItemSlot ) { AttachFocusImg( m_ClickDownItemSlot ); } else { DetachFocusImg(); } }
private void SetMoveSlot( UIStorageSlot slot ) { if( null != slot.slotItem ) slot.slotItem.ShowCoolTime( false ); moveItemSlot.SetSlotItem( slot.slotItem ); moveItemSlot.SetSlotIndex( slot.slotIndex ); }
public void AttachFocusImg( UIStorageSlot storageslot ) { if( null == focusImg ) { Debug.LogError("UIStorageDlg::AttachFocusImg() [ null == focusImg ]"); return; } if( null == storageslot ) return; focusImg.gameObject.active = true; Vector3 vec3SlotPos = storageslot.transform.position; vec3SlotPos.z -= 1.0f; focusImg.transform.position = vec3SlotPos; }
void Update() { Player player = Player.localPlayer; if (player) { if (player.interaction.current != null && ((NetworkBehaviour)player.interaction.current).GetComponent <Storage>() != null) { panel.SetActive(true); Storage storage = ((NetworkBehaviour)player.interaction.current).GetComponent <Storage>(); UIUtils.BalancePrefabs(slotPrefab.gameObject, storage.slots.Count, content); for (int i = 0; i < storage.slots.Count; ++i) { UIStorageSlot slot = content.GetChild(i).GetComponent <UIStorageSlot>(); slot.dragAndDropable.name = i.ToString(); ItemSlot itemSlot = storage.slots[i]; if (itemSlot.amount > 0) { slot.tooltip.enabled = true; if (slot.tooltip.IsVisible()) { slot.tooltip.text = itemSlot.ToolTip(); } slot.dragAndDropable.dragable = true; if (itemSlot.item.maxDurability > 0) { if (itemSlot.item.durability == 0) { slot.image.color = brokenDurabilityColor; } else if (itemSlot.item.DurabilityPercent() < lowDurabilityThreshold) { slot.image.color = lowDurabilityColor; } else { slot.image.color = Color.white; } } else { slot.image.color = Color.white; } slot.image.sprite = itemSlot.item.image; slot.amountOverlay.SetActive(itemSlot.amount > 1); slot.amountText.text = itemSlot.amount.ToString(); } else { slot.tooltip.enabled = false; slot.dragAndDropable.dragable = false; slot.image.color = Color.clear; slot.image.sprite = null; slot.amountOverlay.SetActive(false); } } } else { panel.SetActive(false); } } }