private void AddExtraStatusIfEnabled(Self self, UIStatusIcon.STATUS_TYPE status) { if (StatusEnabled(self, status)) { exst.Add((int)status); } }
public void SyncFromPlayer(Player player) { if (Object.op_Implicit(player) && player.isInitialized) { UpdatePlayerStatus(player.hp, player.buffParam.CreateSyncParam(BuffParam.BUFFTYPE.NONE), player.weaponData.eId); List <int> list = null; for (int i = 0; i < UIStatusIcon.NON_BUFF_STATUS.Length; i++) { UIStatusIcon.STATUS_TYPE sTATUS_TYPE = UIStatusIcon.NON_BUFF_STATUS[i]; if (Coop_Model_RoomSyncPlayerStatus.StatusEnabled(player, sTATUS_TYPE)) { if (!extraStatus.Contains((int)sTATUS_TYPE)) { if (list == null) { list = new List <int>(); } list.Add((int)sTATUS_TYPE); } } else if (extraStatus.Contains((int)sTATUS_TYPE) && list == null) { list = new List <int>(); } } if (list != null) { extraStatus = list; if (this.onUpdateBuff != null) { this.onUpdateBuff(); } } } }
public void SetExtraStatus(Self self, List <int> prevStatus) { bool flag = prevStatus != null && prevStatus.Count > 0; for (int i = 0; i < UIStatusIcon.NON_BUFF_STATUS.Length; i++) { UIStatusIcon.STATUS_TYPE status = UIStatusIcon.NON_BUFF_STATUS[i]; if (!flag || !prevStatus.Contains(i)) { AddExtraStatusIfEnabled(self, status); } } }
public static bool StatusEnabled(Player self, UIStatusIcon.STATUS_TYPE status) { return(UIStatusIcon.CheckStatus(status, self, false)); }