protected virtual void OnInit() { mCd = false; IsGray = UISpriteEx.ColorGray.normal; if (timer != null) { timer.gameObject.SetActive(mCd); } oldTime = 0; newTime = 0; if (mBoxCollider != null) { mBoxCollider.enabled = true; } if (mButton != null) { mButton.enabled = false; mButton.enabled = true; } }
protected override bool ShouldDrawProperties() { base.ShouldDrawProperties(); SerializedProperty cg = NGUIEditorTools.DrawProperty("ColorGray", serializedObject, "isGray", GUILayout.MinWidth(20f)); if (cg != null) { UISpriteEx.ColorGray colorMode = (UISpriteEx.ColorGray)cg.intValue; } GUILayout.Space(6f); SerializedProperty wm = NGUIEditorTools.DrawProperty("GrayMaterial", serializedObject, "grayMaterial", GUILayout.MinWidth(20f)); if (wm != null) { Material ffgrayMaterial = wm.objectReferenceValue as Material; } GUILayout.Space(6f); return(true); }
protected void SetValue(bool _value) { mCd = _value; IsGray = !mCd ? UISpriteEx.ColorGray.normal : UISpriteEx.ColorGray.Gray; }