// Use this for initialization void Start() { //dummy _Hp = 20; _MaxHp = 20; _Attack = 3; UISpawner.Spawn(gameObject, this); SetStates <BehaviourState>(); _moveTo = transform.position; Debug.Log(NameGenerator.Generate()); _player = GameObject.FindWithTag("Player").GetComponent <Player>(); }
// Use this for initialization void Start() { _MaxHp = 10; _Hp = _MaxHp; _Attack = 2; //state初期化 SetStates <BehaviourState>(); EventManager.OnTouchBegin.AddListener(InputTouch); EventManager.OnTouchMove.AddListener(InputTouch); _moveTo = transform.position; UISpawner.Spawn(this.gameObject, this); }
// Use this for initialization void Start() { _MaxHp = 10; _Hp = _MaxHp; _Attack = 2; //state初期化 SetStates <BehaviourState>(); TouchManager.AddListener(EventTriggerType.PointerDown, InputTouch); TouchManager.AddListener(EventTriggerType.Drag, InputTouch); _moveTo = transform.position; UISpawner.Spawn(this.gameObject, this); }
// Use this for initialization void Start() { UISpawner.Spawn(this.gameObject, this); Init(); _Hp = _MaxHp; }