protected static void BindGrid(Grid grid, UISetting ui, object data) { grid.Columns.Clear(); AddColumns(grid, ui); grid.DataSource = data; grid.DataBind(); }
public string ReadAppSettings() { string version = _config["Version"]; UISetting setting = _uiSetting; return(version); }
void Awake() { m_Instance = this; DontDestroyOnLoad(gameObject); InitCom(); }
protected override void renderJQuery(JQueryUI jquery) { //!+ We do not reset these properties in the UploaderSetting.Recombine, because we use the ClientID if (string.IsNullOrEmpty(this.Upload)) { this.Upload = string.Format("'#{0} iframe'", this.ClientID); } else { this.Upload = UISetting.CreateJQuerySelector(this.Upload); } this.uiSetting.Timer = string.Format("'#{0}'", this.timer.ClientID); if (!string.IsNullOrEmpty(this.uploadKey)) { WidgetSetting.AppendParameter(this.timer.TickAsync, new NParameter[] { new NParameter("key", ParameterType.Expression, string.Format("'{0}'", this.uploadKey), ParameterDataType.String) }); } base.renderJQuery(jquery); }
//----------------------------------------------- // 构建表单 //----------------------------------------------- // 动态生成表单(返回“字段名-控件”字典) public static Dictionary <string, Field> BuildForm(FormBase form, UISetting ui, bool showIdField = false, bool readOnly = false) { var map = new Dictionary <string, Field>(); foreach (var attr in ui.Settings) { if (attr.Field.Name == "ID" && !showIdField) { continue; } if (attr.ShowInForm) { // 根据 UIAttribute 创建控件 var editorType = GetDefaultEditorName(attr.Field.PropertyType, readOnly); if (attr.Editor != EditorType.Auto) { editorType = attr.Editor; } string title = string.IsNullOrEmpty(attr.Group) ? attr.Title : attr.Group + "-" + attr.Title; var editor = CreateEditor(attr.Field.Name, title, editorType, attr.EditRequired, attr.EditPrecision); // 添加到表单并记录到字典 form.Items.Add(editor); map.Add(attr.Field.Name, editor); } } return(map); }
public void ConfigureServices(IServiceCollection services) { #region 依赖注入生命周期 //AddTransient 暂时生存期服务 每次从服务容器进行请求时创建(每次创建都是新的) //AddScoped 每次Http请求创建一次(一次Http请求下,都是同一个) //AddSingleton 整个服务生存周期都是同一个 //services.AddTransient<IStartupFilter, RequestSetOptionsStartupFilter>(); services.AddTransient <IOperationTransient, Operation>(); services.AddScoped <IOperationScoped, Operation>(); services.AddSingleton <IOperationSingleton, Operation>(); //services.Add(new ServiceDescriptor(typeof(IOperationScoped), typeof(Operation), ServiceLifetime.Scoped)); #endregion //Swagger services.AddSwaggerSetup(); //强类型对象 services.Configure <UISetting>(_configuration); //Bind方法 UISetting uiSetting = new UISetting(); _configuration.Bind(uiSetting); services.AddSingleton(uiSetting); //添加验证器 services.AddSingleton <IValidator <UserDto>, UserValidator>(); // services.AddAuthorization(options => { options.AddPolicy("RequireAdministratorRole", policy => policy.RequireRole("Administrator")); }); services.AddControllers(options => { options.Filters.Add <ActionParameterValidationFilter>(); }) //模型验证 .AddFluentValidation(); services.Configure <ApiBehaviorOptions>(options => { options.InvalidModelStateResponseFactory = (context) => { var errors = context.ModelState .Values .SelectMany(x => x.Errors .Select(p => p.ErrorMessage)) .ToList(); var result = new { Success = false, Message = "Validation errors", Error = errors }; return(new BadRequestObjectResult(result)); }; }); }
private void Start() { mode = FindObjects.GameLogic.GetComponent <SubMode>(); header = FindObjects.GameLogic.GetComponent <HeaderAction>(); setting = FindObjects.GameLogic.GetComponent <GameSetting>(); ui = FindObjects.GameLogic.GetComponent <UserInterface>(); uiSetting = FindObjects.GameLogic.GetComponent <UISetting>(); }
/// <summary> /// 拿到UISetting信息 /// </summary> public void UISettingHandle() { if (uISetting == null) { uISetting = FindObjectOfType <UISetting>(); uiSettingObj = uISetting.gameObject; } }
private async Task <byte[]> GetSetting(string key) => await Task.Run(async() => { using (var context = ContextFactory.GetNewContext(_securityContext.CurrentUser, _localizationManager)) { UISetting existingSetting = await context.UISettings.FirstOrDefaultAsync(setting => setting.Key == key); return(existingSetting?.Value); } });
public override void Init() { base.Init(); //加载uiRootprefab , 加载依赖AssetManager,需要保证AssetManager已经完成了初始化 var uiSetting_prefab = AssetManager.Instance.LoadAsset <UISetting>(GameConfigs.GetUIPath("UIRoot")); _uiSetting = GameObject.Instantiate <UISetting>(uiSetting_prefab, this.transform); Debug.Assert(_uiSetting != null, "初始化UI管理器失败!"); }
//界面注册 public void Regist(UISetting setting, IUIBehavior behavior) { if (datas.ContainsKey(setting.uiName)) { CDebug.LogError("UIManager.RegistLayout -> UI重复注册 " + setting.uiName); return; } datas.Add(setting.uiName, behavior); }
public ConfigureController( IConfiguration config, ILogger <ConfigureController> logger, IOptionsSnapshot <UISetting> uiSettingOptions, UISetting uiSettingSingleton ) { _config = config; _logger = logger; _uiSetting = uiSettingOptions.Value; _uiSettingSingleton = uiSettingSingleton; }
private void DrawUiProperties(string filter, UISetting uiSetting, System.Action <string> addToPaths, System.Action <string, bool> action) { if (GUILayout.Button("扫描", GUILayout.Width(50))) { _uiSetting = uiSetting; _uiSettingPaths.Clear(); string uiRootPath = "Assets/_GameAssets/Res/Prefabs/UIPrefabs"; string[] guids = AssetDatabase.FindAssets(filter, new [] { uiRootPath }); int len = guids.Length; for (var i = 0; i < len; i++) { var path = AssetDatabase.GUIDToAssetPath(guids[i]); if (!InFilterList(path) && InContainList(path) && addToPaths != null) { addToPaths(path); } EditorUtility.DisplayProgressBar("处理中...", path, (float)(i + 1) / len); } EditorUtility.ClearProgressBar(); if (_uiSettingPaths.Count < 1) { _window.ShowNotification(new GUIContent("无需处理")); } } if (_uiSetting == uiSetting && _uiSettingPaths.Count > 0) { GUILayout.Label(_uiSettingPaths.Count.ToString(), EditorStyles.textField, GUILayout.Width(50)); int len = _uiSettingPaths.Count; if (GUILayout.Button("全改成Start", GUILayout.Width(100))) { OnUiWidgetAnchorSetting(len, action, true); } if (GUILayout.Button("全改成Enable", GUILayout.Width(100))) { OnUiWidgetAnchorSetting(len, action, false); } if (GUILayout.Button("X", GUILayout.Width(20))) { _uiSettingPaths.Clear(); _uiSetting = UISetting.None; } } }
private void DrawUiScrollList(UISetting uiSetting, System.Action <string, bool> act) { if (_uiSetting == uiSetting && _uiSettingPaths.Count > 0) { _uiSettingScrollPos = GUILayout.BeginScrollView(_uiSettingScrollPos, EditorStyles.helpBox); for (var i = 0; i < _uiSettingPaths.Count; i++) { var path = _uiSettingPaths[i]; GUILayout.BeginHorizontal(EditorStyles.textField, GUILayout.MinHeight(20f)); if (GUILayout.Button(path, EditorStyles.label)) { EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath <Object>(path)); } if (GUILayout.Button("改Start", GUILayout.Width(80))) { act?.Invoke(path, true); _uiSettingPaths.RemoveAt(i); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } if (GUILayout.Button("改Enable", GUILayout.Width(80))) { act?.Invoke(path, false); _uiSettingPaths.RemoveAt(i); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } if (GUILayout.Button("X", GUILayout.Width(20))) { _uiSettingPaths.RemoveAt(i); if (_uiSettingPaths.Count < 1) { _uiSetting = UISetting.None; } } GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); } }
public void NavTo(string layoutName, Callback onNavComplete = null) { CDebug.Log("UIManager.NavTo " + layoutName); if (!UISettings.instance.Contains(layoutName)) { CDebug.LogError("UI.tsv not contains layout " + layoutName); return; } UISetting setting = UISettings.instance.Get(layoutName); UILayer layer = GetLayer(setting.uiLayer); layer.NavTo(layoutName, onNavComplete); }
/// <summary>根据UISetting,自动添加网格列</summary> protected static void AddColumns(Grid grid, UISetting ui) { FineUI.GroupField group = null; foreach (var attr in ui.Settings) { // 跳过字段;跳过复杂字段(未实现);构建绑定列 if (attr.Field.Name == "ID") { continue; // 跳过ID字段 } if (attr.ShowInGrid) { // 根据 UIAttribute 创建绑定列 string formatString = GetDefaultFormatString(attr.Field.PropertyType); if (!string.IsNullOrEmpty(attr.FormatString)) { formatString = attr.FormatString; } var field = CreateBoundField(attr.Field.Name, attr.Title, formatString, attr.Width); // 分组 if (string.IsNullOrEmpty(attr.Group)) { grid.Columns.Add(field); } else { if (group != null && group.HeaderText == attr.Group) { group.Columns.Add(field); } else { group = new FineUI.GroupField() { HeaderText = attr.Group }; group.Columns.Add(field); grid.Columns.Add(group); } } } } }
private void OnEnable() { m_Target = (View)target; m_HelperTypeNames = GetTypeNames(typeof(IAutoBindRuleHelper), s_AssemblyNames); try { TextAsset UISettingDataJson = AssetDatabase.LoadAssetAtPath <TextAsset>(string.Format("Assets/Editor/UIAutoBindTool/UISetting/{0}.json", target.name)); m_UISetting = JsonMapper.ToObject <UISetting>(UISettingDataJson.text); } catch { m_UISetting = new UISetting(); } m_ClassName = m_UISetting.ClassName; m_CodePath = m_UISetting.CodePath; m_Namespace = m_UISetting.NameSpace; }
/// <summary>获取实体类配置信息</summary> public static UISetting GetSetting(XUIType type, Type entityType) { if (entityType == null) { return(null); } UISetting setting; var settings = XUI.Search(type, entityType.FullName).ToList(); if (settings.Count > 0) { setting = settings[0].Setting; } else { setting = new UISetting(entityType); } return(setting); }
private async Task SaveSetting(string key, byte[] value) => await Task.Run(async() => { using (var context = ContextFactory.GetNewContext(_securityContext.CurrentUser, _localizationManager)) { var existingSetting = await context.UISettings.FirstOrDefaultAsync(setting => setting.Key == key); if (existingSetting != null) { existingSetting.Value = value; existingSetting.MarkAsModified(); } else { existingSetting = new UISetting { Key = key, Value = value }; } context.UISettings.ApplyChanges(existingSetting); await context.SaveChangesAsync(); } });
protected override void RenderContents(HtmlTextWriter writer) { base.RenderContents(writer); if (this.isFaceless( )) { writer.Write("<span style=\"font-family: Verdana; background-color: #FFFFFF\"><strong>{0}:</strong> {1}{3}{2}</span>", this.facelessPrefix( ), this.selector == string.Empty ? this.ID : "<span style=\"color: #0066FF\">" + this.selector + "</span>", this.isShowMore ? this.facelessPostfix( ) : string.Empty, this.scriptPackageID == string.Empty ? string.Empty : " <span style=\"color: #666633\">" + this.scriptPackageID + "</span>" ); } else if (null == this.contentTemplate) { // If the ContentTemplate is null, then make the Html or Text as the display contents if (this.html != string.Empty) { writer.Write(this.html); } else if (this.text != string.Empty) { writer.WriteEncodedText(this.text); } } // Does not generate jQuery scripts in design mode if (this.DesignMode) { return; } JQueryUI jquery = new JQueryUI(string.IsNullOrEmpty(this.selector) ? string.Format("'#{0}'", this.ClientID) : string.Format("jQuery.panzer.createJQuery({0})", UISetting.CreateJQuerySelector(this.selector)), false); // Classes that inherit from JQueryElement can generate jQuery script into variable jquery this.renderJQuery(jquery); jquery.Code = "$(function(){" + (this.isVariable ? ("window['" + this.ClientID + "'] = ") : string.Empty) + JQueryCoder.Encode(this, jquery.Code) + "});"; if (this.scriptPackageID != string.Empty) { ScriptPackage package = this.NamingContainer.FindControl(this.scriptPackageID) as ScriptPackage; if (null != package) { // To write the script in the ScriptPackage, so that you do not need to separately generated package.Code += jquery.Code; return; } } jquery.Build(new ASPXScriptHolder(this), this.ClientID, ScriptBuildOption.Startup); }
void OnDestory() { m_Instance = null; }
public IEnumerator Init() { DontDestroyOnLoad(gameObject); canvas = UIUtil.FindChild <Canvas>(transform, "UI"); camera_fade = UIUtil.FindChild <Image>(canvas.transform, "CameraFade"); ui_setting = UIUtil.FindChild <UISetting>(canvas.transform, "UISetting"); ui_textbox = UIUtil.FindChild <UITextBox>(canvas.transform, "UITextBox"); ui_npc = UIUtil.FindChild <UINpc>(canvas.transform, "UINpc"); ui_ticker = UIUtil.FindChild <UITicker>(canvas.transform, "UITicker"); camera_fade.gameObject.SetActive(true); camera_fade.color = Color.black; advertisement = GetComponent <Advertisement>(); if (null == advertisement) { throw new MissingComponentException("Advertisement"); } ui_textbox.Init(); if (Application.platform != RuntimePlatform.Android) { Database.Connect(Database.Type.MetaData, Application.streamingAssetsPath + "/meta_data.db"); } else { string dbName = "meta_data.db"; string sourceDBPath = Path.Combine(Application.streamingAssetsPath, dbName); string targetDBPath = Path.Combine(Application.persistentDataPath, dbName); Debug.Log("src:" + sourceDBPath + "(modify:" + File.GetLastWriteTime(sourceDBPath) + "), target:" + targetDBPath + ")" + "(modify:" + File.GetLastWriteTime(targetDBPath) + ")"); if (false == File.Exists(targetDBPath) || File.GetLastWriteTime(sourceDBPath) != File.GetLastWriteTime(targetDBPath)) { UnityWebRequest request = new UnityWebRequest(Application.streamingAssetsPath + "/" + dbName); request.downloadHandler = new DownloadHandlerBuffer(); yield return(request.SendWebRequest()); File.WriteAllBytes(targetDBPath, request.downloadHandler.data); Debug.Log("new version meta file(target path:" + targetDBPath + ")"); } Database.Connect(Database.Type.MetaData, targetDBPath); } Database.Connect(Database.Type.UserData, Application.persistentDataPath + "/user_data.db"); Stat.Manager.Instance.Init(); ResourceManager.Instance.Init(); AchieveManager.Instance.Init(); SkillManager.Instance.Init(); ItemManager.Instance.Init(); MonsterManager.Instance.Init(); AudioManager.Instance.Init(); player = new Player(); player.meta.Init(); ui_setting.gameObject.SetActive(true); ui_setting.Init(); ui_setting.gameObject.SetActive(false); ui_npc.Init(); }
public UIBehavior(UISetting setting) { this.setting = setting; loader = new UILoader(this); uiLayer = UIManager.instance.GetLayer(setting.uiLayer); }
public void From(UISetting anima) { rectTransform = anima.transform as RectTransform; animation = anima.GetComponent <DOTweenAnimation>(); }
public void UISettingTest() { var setting = new UISetting(typeof(Person)); }