public override void ScrollWheel(UIScrollWheelEvent evt) { base.ScrollWheel(evt); if (this._scrollbar != null) { this._scrollbar.ViewPosition -= (float)evt.ScrollWheelValue; } }
public override void ScrollWheel(UIScrollWheelEvent evt) { base.ScrollWheel(evt); if (_scrollbar != null) { _scrollbar.SetViewPosition(_scrollbar.ViewPosition - (evt.ScrollWheelValue / this.ListWidth)); } }
public virtual void ScrollWheel(UIScrollWheelEvent e) { OnScrollWheel?.Invoke(e, this); if (PropagationRule.HasFlag(PropagationFlags.ScrollWheel)) { Parent?.ScrollWheel(e); } }
public override void ScrollWheel(UIScrollWheelEvent evt) { base.ScrollWheel(evt); if (scrollbar != null) { scrollbar.ViewPosition -= evt.ScrollWheelValue; } }
public override void ScrollWheel(UIScrollWheelEvent evt) { base.ScrollWheel(evt); if (_scrollbar == null) { return; } _scrollbar.ViewPosition -= (float)evt.ScrollWheelValue; }
public override void ScrollWheel(UIScrollWheelEvent e) { base.ScrollWheel(e); _scale += e.ScrollValue / 120f * 0.1f; _scale = MathHelper.Clamp(_scale, -1f, 1f); float s = (float)Math.Exp(_scale); Scale = new Vector2(s, s); }
public void onScroll(UIScrollWheelEvent evt, UIElement listeningElement) { if (evt.ScrollWheelValue == -120) { line += (line >= lastLine - 9) ? 0 : 1; } else { line -= (line == 0) ? 0 : 1; } }
public override void ScrollWheel(UIScrollWheelEvent e) { _scale += e.ScrollValue / 120f * 0.1f; _scale = MathHelper.Clamp(_scale, -2f, 1f); float s = (float)Math.Exp(_scale); _treeMap.Scale = new Vector2(s, s); var newPivot = new Vector2((Main.MouseScreen.X - _treeMap.AdjustedRectangleScreen.X) / _treeMap.AdjustedRectangleScreen.Width, (Main.MouseScreen.Y - _treeMap.AdjustedRectangleScreen.Y) / _treeMap.AdjustedRectangleScreen.Height); var change = newPivot - _treeMap.Pivot; _treeMap.Pivot = newPivot; _treeMap.Position += new Vector2(_treeMap.Width, _treeMap.Height) * change * s; base.ScrollWheel(e); }
private void ScrollEntry(UIScrollWheelEvent evt, UIElement listeningElement) { Vector2 pos = listeningElement.GetDimensions().ToRectangle().TopLeft(); Rectangle entryWindow = new Rectangle((int)pos.X + 20, (int)pos.Y + 50, 310, 342); if (!entryWindow.Contains(Main.MouseScreen.ToPoint())) { return; //makes sure were in the entry window to scroll. I shouldnt have hardcoded the entries to draw to the back element but oh well. } CodexBack element = listeningElement as CodexBack; if (element.ActiveEntry != null) { element.ActiveEntry.LinePos += evt.ScrollWheelValue > 0 ? -1 : 1; } }
public override void ScrollWheel(UIScrollWheelEvent evt) { if (this._scrollbar != null) { float oldpos = this._scrollbar.ViewPosition; this._scrollbar.ViewPosition -= (float)evt.ScrollWheelValue; if (oldpos == _scrollbar.ViewPosition) { base.ScrollWheel(evt); } } else { base.ScrollWheel(evt); } }
public override void ScrollWheel(UIScrollWheelEvent evt) { if (ScaleFrame.IsMouseHovering) { if (PlayerInput.ScrollWheelDelta < 0) { if (bossmult.bossmults >= 0.2) { bossmult.bossmults -= 0.1; } } if (PlayerInput.ScrollWheelDelta > 0) { bossmult.bossmults += 0.1; } } }
public void ScrollWheel(UIScrollWheelEvent evt, UIElement listeningElement) { // Note that you should **enable** frame skip var steps = -evt.ScrollWheelValue / 120; for (int i = 0; i < System.Math.Abs(steps); i++) { if (steps > 0) { NextButtonClicked(evt, listeningElement); } else { PrevButtonClicked(evt, listeningElement); } } }
private void UpgradeStatWheel(UIScrollWheelEvent evt, UIElement listeningElement, Stat stat) { if (!visible) { return; } int amount = 0; if (evt.ScrollWheelValue > 0) { amount = 20; } if (evt.ScrollWheelValue < 0) { amount = 150; } Main.PlaySound(SoundID.MenuOpen); if (Main.keyState.PressingShift()) { if ((Main.keyState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftControl))) { while (Char.FreePtns > 0) { Char.SpendPoints(stat, Char.GetStatXPMax(stat) - Char.GetStatXP(stat)); } return; } for (int i = 0; i < amount; i++) { Char.SpendPoints(stat, Char.GetStatXPMax(stat) - Char.GetStatXP(stat)); } return; } Char.SpendPoints(stat, amount); }
public override void ScrollWheel(UIScrollWheelEvent evt) { Value += evt.ScrollWheelValue > 0 ? 1 : -1; }
public override void ScrollWheel(UIScrollWheelEvent evt) { base.ScrollWheel(evt); this._infoSpace.UpdateScrollbar(evt.ScrollWheelValue); }
private void hotbarScrollFix(UIScrollWheelEvent evt, UIElement listeningElement) { Main.LocalPlayer.ScrollHotbar(PlayerInput.ScrollWheelDelta / 120); }
public override void ScrollWheel(UIScrollWheelEvent evt) { evt = new UIScrollWheelEvent(evt.Target, evt.MousePosition, (int)(evt.ScrollWheelValue * ScrollModifier)); base.ScrollWheel(evt); }
private void Canvas_OnScrollWheel(UIScrollWheelEvent e, UIElement sender) { Editor.NotifyCanvasScaleChanged(Canvas); }
private void ScrollStats(UIScrollWheelEvent evt, UIElement listeningElement) { scrollStart -= evt.ScrollWheelValue > 0 ? 1 : -1; scrollStart = (int)MathHelper.Clamp(scrollStart, 0, lineCount - 5); }
internal static void OnScroll(UIScrollWheelEvent evt, UIElement listeningElement) { Main.LocalPlayer.ScrollHotbar(Terraria.GameInput.PlayerInput.ScrollWheelDelta / 100); }
public override void ScrollWheel(UIScrollWheelEvent evt) { dps += 0 < evt.ScrollWheelValue ? 40 : 0 > evt.ScrollWheelValue ? -40 : 0; ScrollBar.dps += 0 < evt.ScrollWheelValue ? 40 : 0 > evt.ScrollWheelValue ? -40 : 0; }