Exemple #1
0
    /// <summary>
    /// Advance toward the target position.
    /// </summary>

    protected virtual void AdvanceTowardsPosition()
    {
        float delta = RealTime.deltaTime;

        bool    trigger = false;
        Vector3 before  = mTrans.localPosition;
        Vector3 after   = NGUIMath.SpringLerp(before, before + target, strength, delta);
        Vector3 offset  = after - before;

        target = target - offset;
        //bool isLast = false;
        if (target.sqrMagnitude < 0.01f)
        {
            after   = target;
            enabled = false;
            trigger = true;
            //isLast = true;
        }
        UIScrollViewSimple tempScrollViewSimple = mTrans.GetComponent <UIScrollViewSimple>();

        if (tempScrollViewSimple != null)
        {
            tempScrollViewSimple.MoveRelative(offset, true);
            //if (isLast)
            //{
            //    if (tempScrollViewSimple.centerOnChild != null)
            //    {
            //        tempScrollViewSimple.centerOnChild.Recenter();
            //    }
            //}
        }
        else
        {
            mTrans.localPosition = after;
            Vector2 cr = mPanel.clipOffset;
            cr.x -= offset.x;
            cr.y -= offset.y;
            mPanel.clipOffset = cr;
        }

        if (mDrag != null)
        {
            mDrag.UpdateScrollbars(false);
        }
        if (tempScrollViewSimple != null)
        {
            tempScrollViewSimple.UpdateScrollbars(false);
        }

        if (trigger && onFinished != null)
        {
            current = this;
            onFinished();
            current = null;
        }
    }
Exemple #2
0
    public void RefreshScrollist(IEvent ieve)
    {
        var ie = ieve as FuBenScrollOffestEvent;

        mTrans = transform;
        Vector3 before = mTrans.localPosition;
        Vector3 after  = Vector3.zero;

        if (ie.Index < 4)
        {
            after = new Vector3(0, 0, 0);
        }
        else
        {
            after = new Vector3(0, 465f, 0);
        }

        Vector3 offset = after - before;

        if (scroll != null)
        {
            scroll.MoveRelative(offset);
        }
    }