public void InitChatSystem() { FontSet font = FontSets.Standard; int minY = 10 + (int)font.font_default.Height; ChatMenu = new UIGroup(new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_CENTER).GetterWidthHeight(() => Window.Width, () => Window.Height - minY - UIBottomHeight).ConstantXY(0, 0)); ChatScroller = new UIScrollBox(new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_CENTER).GetterWidthHeight(() => ChatMenu.Position.Width - (30 * 2), () => ChatMenu.Position.Height - minY).ConstantXY(0, minY)) { Color = new Color4F(0f, 0.5f, 0.5f, 0.6f) }; ChatBox = new UIInputBox("", "Enter a /command or a chat message...", font, new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_CENTER).GetterWidth(() => ChatScroller.Position.Width).ConstantX(0).GetterY(() => (int)ChatScroller.Position.Height + minY)) { EnterPressed = EnterChatMessage }; ChatMenu.AddChild(ChatBox); ChatMenu.AddChild(ChatScroller); Channels = new bool[(int)TextChannelHelpers.COUNT]; Func <int> xer = () => 30; Channels[0] = true; for (int i = 1; i < Channels.Length; i++) { Channels[i] = true; string n = ((TextChannel)i).ToString(); int len = (int)FontSets.Standard.MeasureFancyText(n); UITextLink link = null; Func <int> fxer = xer; int chan = i; link = new UITextLink(null, "^r^t^0^h^o^2" + n, "^!^e^t^0^h^o^2" + n, "^2^e^t^0^h^o^0" + n, FontSets.Standard, () => ToggleLink(link, n, chan), new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterX(fxer).ConstantY(10)); xer = () => fxer() + len + 10; ChatMenu.AddChild(link); } ClearChat(); ChatScrollToBottom(); }
public void InitChatSystem() { FontSet font = FontSets.Standard; int minY = 10 + (int)font.font_default.Height; ChatMenu = new UIGroup(UIAnchor.TOP_CENTER, () => Window.Width, () => Window.Height - minY - UIBottomHeight, () => 0, () => 0); ChatScroller = new UIScrollBox(UIAnchor.TOP_CENTER, () => ChatMenu.GetWidth() - (30 * 2), () => ChatMenu.GetHeight() - minY, () => 0, () => minY) { Color = new Vector4(0f, 0.5f, 0.5f, 0.6f) }; ChatBox = new UIInputBox("", "Enter a /command or a chat message...", font, UIAnchor.TOP_CENTER, ChatScroller.GetWidth, () => 0, () => (int)ChatScroller.GetHeight() + minY) { EnterPressed = EnterChatMessage }; ChatMenu.AddChild(ChatBox); ChatMenu.AddChild(ChatScroller); Channels = new bool[(int)TextChannel.COUNT]; Func <int> xer = () => 30; Channels[0] = true; for (int i = 1; i < Channels.Length; i++) { Channels[i] = true; string n = ((TextChannel)i).ToString(); int len = (int)FontSets.Standard.MeasureFancyText(n); UITextLink link = null; Func <int> fxer = xer; int chan = i; link = new UITextLink(null, "^r^t^0^h^o^2" + n, "^!^e^t^0^h^o^2" + n, "^2^e^t^0^h^o^0" + n, FontSets.Standard, () => ToggleLink(link, n, chan), UIAnchor.TOP_LEFT, fxer, () => 10); xer = () => fxer() + len + 10; ChatMenu.AddChild(link); } ClearChat(); ChatScrollToBottom(); }
void Start() { UIScrollBox sb = mScrolBox.GetComponent <UIScrollBox>(); mPaneHeight = sb.m_Height; ActiveBoxClider(false); }
public void InitInventory() { FixInvRender(); CInvMenu = null; // Inventory Menu InventoryMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0); UILabel inv_inventory = new UILabel("^(Inventory", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => 20, () => 20); UITextLink inv_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger, () => SetCurrent(EquipmentMenu), UIAnchor.TOP_LEFT, () => (int)(inv_inventory.GetX() + inv_inventory.GetWidth()) + 20, () => inv_inventory.GetY()); UITextLink inv_builderitems = new UITextLink(null, "Builder-Items", "^0^e^&Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger, () => SetCurrent(BuilderItemsMenu), UIAnchor.TOP_LEFT, () => (int)(inv_equipment.GetX() + inv_equipment.GetWidth()) + 20, () => inv_equipment.GetY()); InventoryMenu.AddChild(InventoryBackground()); InventoryMenu.AddChild(inv_inventory); InventoryMenu.AddChild(inv_equipment); InventoryMenu.AddChild(inv_builderitems); InventoryMenu.AddChild(InventoryExitButton()); Func <int> height = () => inv_inventory.GetY() + (int)inv_inventory.GetHeight() + 20 + (int)FontSets.Standard.font_default.Height + 20; UI_Inv_Items = new UIScrollBox(UIAnchor.TOP_LEFT, () => ItemsListSize, () => Window.Height - (height() + 20), () => 20, height); UI_Inv_Filter = new UIInputBox("", "Item Filter", FontSets.Standard, UIAnchor.TOP_LEFT, () => ItemsListSize, () => 20, () => (int)(inv_inventory.GetY() + inv_inventory.GetHeight() + 20)); UI_Inv_Filter.TextModified += (o, e) => UpdateInventoryMenu(); InventoryMenu.AddChild(UI_Inv_Items); InventoryMenu.AddChild(UI_Inv_Filter); GenerateItemDescriptors(); UpdateInventoryMenu(); // Equipment Menu EquipmentMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0); UITextLink equ_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), UIAnchor.TOP_LEFT, () => 20, () => 20); UILabel equ_equipment = new UILabel("^(Equipment", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => (int)(equ_inventory.GetX() + equ_inventory.GetWidth()) + 20, () => equ_inventory.GetY()); UITextLink equ_builderitems = new UITextLink(null, "Builder-Items", "^0^e^7Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger, () => SetCurrent(BuilderItemsMenu), UIAnchor.TOP_LEFT, () => (int)(equ_equipment.GetX() + equ_equipment.GetWidth()) + 20, () => equ_equipment.GetY()); EquipmentMenu.AddChild(InventoryBackground()); EquipmentMenu.AddChild(equ_inventory); EquipmentMenu.AddChild(equ_equipment); EquipmentMenu.AddChild(equ_builderitems); EquipmentMenu.AddChild(InventoryExitButton()); // Builder-Items Menu BuilderItemsMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0); UITextLink bui_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), UIAnchor.TOP_LEFT, () => 20, () => 20); UITextLink bui_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger, () => SetCurrent(EquipmentMenu), UIAnchor.TOP_LEFT, () => (int)(bui_inventory.GetX() + bui_inventory.GetWidth()) + 20, () => bui_inventory.GetY()); UILabel bui_builderitems = new UILabel("^(Builder Items", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => (int)(bui_equipment.GetX() + bui_equipment.GetWidth()) + 20, () => bui_equipment.GetY()); BuilderItemsMenu.AddChild(InventoryBackground()); BuilderItemsMenu.AddChild(bui_inventory); BuilderItemsMenu.AddChild(bui_equipment); BuilderItemsMenu.AddChild(bui_builderitems); BuilderItemsMenu.AddChild(InventoryExitButton()); }
public void InitInventory() { FixInvRender(); CInvMenu = null; // Inventory Menu InventoryMenu = new UIGroup(new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterWidthHeight(() => TheGameScreen.Position.Width, () => TheGameScreen.Position.Height).ConstantXY(0, 0)); UILabel inv_inventory = new UILabel("^(Inventory", FontSets.SlightlyBigger, new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).ConstantXY(20, 20)); UITextLink inv_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger, () => SetCurrent(EquipmentMenu), new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterXY(() => (int)(inv_inventory.Position.X + inv_inventory.Position.Width) + 20, () => inv_inventory.Position.Y)); UITextLink inv_builderitems = new UITextLink(null, "Builder-Items", "^0^e^&Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger, () => SetCurrent(BuilderItemsMenu), new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterXY(() => (int)(inv_equipment.Position.X + inv_equipment.Position.Width) + 20, () => inv_equipment.Position.Y)); InventoryMenu.AddChild(InventoryBackground()); InventoryMenu.AddChild(inv_inventory); InventoryMenu.AddChild(inv_equipment); InventoryMenu.AddChild(inv_builderitems); InventoryMenu.AddChild(InventoryExitButton()); Func <int> height = () => inv_inventory.Position.Y + (int)inv_inventory.Position.Height + 20 + (int)FontSets.Standard.font_default.Height + 20; UI_Inv_Items = new UIScrollBox(new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterWidth(() => ItemsListSize).GetterHeight(() => Window.Height - (height() + 20)).ConstantX(20).GetterY(height)); UI_Inv_Filter = new UIInputBox("", "Item Filter", FontSets.Standard, new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterWidth(() => ItemsListSize).ConstantX(20).GetterY(() => (int)(inv_inventory.Position.Y + inv_inventory.Position.Height + 20))); UI_Inv_Filter.TextModified += (o, e) => UpdateInventoryMenu(); InventoryMenu.AddChild(UI_Inv_Items); InventoryMenu.AddChild(UI_Inv_Filter); GenerateItemDescriptors(); UpdateInventoryMenu(); // Equipment Menu EquipmentMenu = new UIGroup(new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterWidthHeight(() => TheGameScreen.Position.Width, () => TheGameScreen.Position.Height).ConstantXY(0, 0)); UITextLink equ_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).ConstantXY(20, 20)); UILabel equ_equipment = new UILabel("^(Equipment", FontSets.SlightlyBigger, new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterXY(() => (int)(equ_inventory.Position.X + equ_inventory.Position.Width) + 20, () => equ_inventory.Position.Y)); UITextLink equ_builderitems = new UITextLink(null, "Builder-Items", "^0^e^7Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger, () => SetCurrent(BuilderItemsMenu), new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterXY(() => (int)(equ_equipment.Position.X + equ_equipment.Position.Width) + 20, () => equ_equipment.Position.Y)); EquipmentMenu.AddChild(InventoryBackground()); EquipmentMenu.AddChild(equ_inventory); EquipmentMenu.AddChild(equ_equipment); EquipmentMenu.AddChild(equ_builderitems); EquipmentMenu.AddChild(InventoryExitButton()); // Builder-Items Menu BuilderItemsMenu = new UIGroup(new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterWidthHeight(() => TheGameScreen.Position.Width, () => TheGameScreen.Position.Height).ConstantXY(0, 0)); UITextLink bui_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).ConstantXY(20, 20)); UITextLink bui_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger, () => SetCurrent(EquipmentMenu), new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterXY(() => (int)(bui_inventory.Position.X + bui_inventory.Position.Width) + 20, () => bui_inventory.Position.Y)); UILabel bui_builderitems = new UILabel("^(Builder Items", FontSets.SlightlyBigger, new UIPositionHelper(CWindow.MainUI).Anchor(UIAnchor.TOP_LEFT).GetterXY(() => (int)(bui_equipment.Position.X + bui_equipment.Position.Width) + 20, () => bui_equipment.Position.Y)); BuilderItemsMenu.AddChild(InventoryBackground()); BuilderItemsMenu.AddChild(bui_inventory); BuilderItemsMenu.AddChild(bui_equipment); BuilderItemsMenu.AddChild(bui_builderitems); BuilderItemsMenu.AddChild(InventoryExitButton()); }
// Use this for initialization void Start() { mSrollboxCtrl = this.gameObject.GetComponent <UIScrollBox>(); }