Exemple #1
0
    public void RemovePlayer(NetworkPlayer player)
    {
        players.playerCounter--;
        Player playerToRemove = players.GetPlayer(player);

        playerToRemove.Pass();
        Money betOfPlayerToRemove = playerToRemove.GetBet();

        mainPile += betOfPlayerToRemove;
        network.SetPile(mainPile.ToString());
        List <Card> takeCards = playerToRemove.takeCards();

        if (takeCards.Count > 0)
        {
            mainDeck.Add(takeCards);
        }
        if (players.Count < 3)
        {
            players.Remove(playerToRemove);
            allowNewGame = false;
            if (gameRunning)
            {
                TakeBets();
                EndGame(players[0]);
                counter = TimerOff;
                ui.ClearUI();
            }
        }
        else
        {
            if (UnityEngine.Object.Equals(players.actual, playerToRemove))
            {
                if (players.NextPlayer())
                {
                    players.Remove(playerToRemove);
                    network.PlayerActivate(players.actual);
                }
                else
                {
                    players.Remove(playerToRemove);
                    EndTurn();
                }
            }
            else
            {
                players.Remove(playerToRemove);
                Player winner = players.ThereIsWinner();
                if (winner != null)
                {
                    EndGame(winner);
                }
            }
        }
    }