static int SetScreenRect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        UIRect obj  = (UIRect)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIRect");
        int    arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        int    arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
        int    arg2 = (int)LuaScriptMgr.GetNumber(L, 4);
        int    arg3 = (int)LuaScriptMgr.GetNumber(L, 5);

        obj.SetScreenRect(arg0, arg1, arg2, arg3);
        return(0);
    }
Exemple #2
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 static int SetScreenRect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         UIRect obj  = (UIRect)ToLua.CheckObject(L, 1, typeof(UIRect));
         int    arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         int    arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
         int    arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
         obj.SetScreenRect(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #3
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 static public int SetScreenRect(IntPtr l)
 {
     try {
         UIRect       self = (UIRect)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         self.SetScreenRect(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }