Exemple #1
0
        private void OnQuestDialogClose(UIWindow sender, UIWindow.WindowResult result)
        {
            UIQuestDialog dlg = (UIQuestDialog)sender;

            if (result == UIWindow.WindowResult.Yes)
            {
                MessageBox.Show(dlg.quest.Define.DialogAccept);
            }
            else if (result == UIWindow.WindowResult.No)
            {
                MessageBox.Show(dlg.quest.Define.DialogDeny);
            }
        }
Exemple #2
0
 private bool ShowQuestDialog(Quest quest)
 {
     if (quest.Info == null || quest.Info.Status == QuestStatus.Completed)
     {
         UIQuestDialog dlg = UIManager.Instance.Show <UIQuestDialog>();
         dlg.SetQuest(quest);
         dlg.OnClose += OnQuestDialogClose;
     }
     if (quest.Info != null && quest.Info.Status == QuestStatus.Completed)
     {
         if (!string.IsNullOrEmpty(quest.Define.DialogIncomplete))
         {
             MessageBox.Show(quest.Define.DialogIncomplete);
         }
     }
     return(true);
 }
Exemple #3
0
 private bool ShowQuestDialog(Quest quest)
 {
     if (quest.Info == null || quest.Info.Status == QuestStatus.Complated) //任务没接,或者完成未提交
     {
         UIQuestDialog dlg = UIManager.Instance.Show <UIQuestDialog>();
         dlg.SetQuest(quest);
         dlg.Onclose += OnQuestDialogClose;
         return(true);
     }
     if (quest.Info != null || quest.Info.Status == QuestStatus.Complated) //任务未完成
     {
         if (!string.IsNullOrEmpty(quest.Define.DialogIncomplete))         //判断字符串是否为“”和null
         {
             MessageBox.Show(quest.Define.DialogIncomplete);
         }
     }
     return(true);
 }
Exemple #4
0
        private void OnQuestDialogClose(UIWindow sender, WindowResult result)
        {
            UIQuestDialog dlg = (UIQuestDialog)sender;

            if (result == WindowResult.Yes) //接受任务 或提交
            {
                if (dlg.quest.Info == null) //提交
                {
                    QuestService.Instance.SendQuestAccpet(dlg.quest);
                }
                else//接受
                {
                    QuestService.Instance.SendQuestSubmit(dlg.quest);
                }
            }
            else if (result == WindowResult.No)//拒绝任务
            {
                MessageBox.Show(dlg.quest.Define.DialogDeny);
            }
        }
Exemple #5
0
        void OnQuestDialogClose(UIWindow sender, UIWindow.WindowResult result)
        {
            UIQuestDialog dlg = (UIQuestDialog)sender;

            if (result == UIWindow.WindowResult.Yes)
            {
                if (dlg.quest.Info == null)
                {
                    QuestService.Instance.SendQuestAccept(dlg.quest);
                }
                else if (dlg.quest.Info.Status == QuestStatus.Complated)
                {
                    QuestService.Instance.SendQuestSubmit(dlg.quest);
                }
            }
            else if (result == UIWindow.WindowResult.No)
            {
                MessageBox.Show(dlg.quest.Define.DialogDeny);
            }
        }