public override void View_PropertyChanged(object sender, UIPropertyChangedEventArgs e) { switch (e.PropertyName) { case "Button1": _button1 = (ButtonState)e.Value; if (_button1 == ButtonState.Pressed) { Button2 = ButtonState.Released; } else { Button2 = ButtonState.Pressed; } break; case "Button2": _button2 = (ButtonState)e.Value; if (_button2 == ButtonState.Pressed) { Button1 = ButtonState.Released; } else { Button1 = ButtonState.Pressed; } break; case "Button3": _button3 = (ButtonState)e.Value; break; case "Check1": _check1 = (bool)e.Value; break; case "RadioGroup1": _radioGroup1 = (string)e.Value; break; } }
public virtual void Model_PropertyChanged(object sender, UIPropertyChangedEventArgs e) { }