public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BaseLuaWrap": BaseLuaWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "ButtonWrap": ButtonWrap.Register(L); break; case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break; case "ByteBufferWrap": ByteBufferWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DG_Tweening_DOTweenWrap": DG_Tweening_DOTweenWrap.Register(L); break; case "DG_Tweening_LoopTypeWrap": DG_Tweening_LoopTypeWrap.Register(L); break; case "DG_Tweening_RotateModeWrap": DG_Tweening_RotateModeWrap.Register(L); break; case "DG_Tweening_SequenceWrap": DG_Tweening_SequenceWrap.Register(L); break; case "DG_Tweening_TweenerWrap": DG_Tweening_TweenerWrap.Register(L); break; case "DG_Tweening_TweenWrap": DG_Tweening_TweenWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GraphicWrap": GraphicWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "ImageWrap": ImageWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "IOLuaHelperWrap": IOLuaHelperWrap.Register(L); break; case "iooWrap": iooWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MaskableGraphicWrap": MaskableGraphicWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "PoolManagerWrap": PoolManagerWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TextWrap": TextWrap.Register(L); break; case "TimerManagerWrap": TimerManagerWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIBehaviourWrap": UIBehaviourWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIFollowTargetWrap": UIFollowTargetWrap.Register(L); break; case "UIProgressWrap": UIProgressWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "UtilCommonWrap": UtilCommonWrap.Register(L); break; case "UtilMathWrap": UtilMathWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; } }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); eyeWrap.Register(L); UtilsWrap.Register(L); ConstWrap.Register(L); GlobalWrap.Register(L); ShareDataWrap.Register(L); ByteBufferWrap.Register(L); FileUtilWrap.Register(L); StringUtilWrap.Register(L); TableUtilWrap.Register(L); LogUtilWrap.Register(L); IniUtilWrap.Register(L); PathUtilWrap.Register(L); GameManagerWrap.Register(L); ResourceManagerWrap.Register(L); ObjectPoolManagerWrap.Register(L); NetworkManagerWrap.Register(L); AudioManagerWrap.Register(L); NotificationManagerWrap.Register(L); LocalizationWrap.Register(L); DeviceHelperWrap.Register(L); ArmyMoveWrap.Register(L); ProgressSpriteWrap.Register(L); UIModWrap.Register(L); UISystemWrap.Register(L); UIManagerWrap.Register(L); UIButtonWrap.Register(L); UIButtonAgentWrap.Register(L); UIInputFieldWrap.Register(L); UIInputFieldSubmitWrap.Register(L); UISliderWrap.Register(L); UIScrollRectWrap.Register(L); UIScrollPageWrap.Register(L); UIScrollBaseWrap.Register(L); UIScrollRingWrap.Register(L); UIScrollViewWrap.Register(L); UIClippingLoopWrap.Register(L); UIDragSensorWrap.Register(L); UITextWrap.Register(L); UIToggleWrap.Register(L); UITweenWrap.Register(L); UITweenRectPositionWrap.Register(L); UITweenRectPositionBetweenWrap.Register(L); UITweenFadeWrap.Register(L); UITweenColorWrap.Register(L); UITweenLocalPositionWrap.Register(L); UITweenLocalPositionBetweenWrap.Register(L); UITweenScaleWrap.Register(L); UITweenScale1Wrap.Register(L); UITweenPositionWrap.Register(L); UITweenSizeDeltaWrap.Register(L); UITweenCityBuildingWrap.Register(L); UITweenMoveWrap.Register(L); UITweenJumpWrap.Register(L); UITweenPathWrap.Register(L); UITextTimeCountdownWrap.Register(L); UITextNumCountdownWrap.Register(L); UITextUnderlineWrap.Register(L); UIProgressWrap.Register(L); FXTypeWriterWrap.Register(L); TypeWriterWrap.Register(L); UITextAutoOmitWrap.Register(L); UIPopWindowWrap.Register(L); UIGradientWrap.Register(L); ShakeWrap.Register(L); UIHighLightMaskWrap.Register(L); ReferenceWrap.Register(L); UIPolygonChartWrap.Register(L); UIAutoSizeWrap.Register(L); UITextAgentWrap.Register(L); SpriteAnimationWrap.Register(L); YlyAssetIdentifyWrap.Register(L); YlyRichTextWrap.Register(L); YlyDelegateUtilWrap.Register(L); GizmoPlaneWrap.Register(L); GizmoBezierLineWrap.Register(L); BezierWrap.Register(L); BezierMoveWrap.Register(L); CityWrap.Register(L); CityCameraWrap.Register(L); CityBuildingWrap.Register(L); CityLandWrap.Register(L); CharacterWrap.Register(L); MapBorderWrap.Register(L); MapUnitMoveWrap.Register(L); WorldMapCameraWrap.Register(L); WorldMapThumbCameraWrap.Register(L); ScreenBlurWrap.Register(L); ChannelSDKWrap.Register(L); UIPrimitiveBaseWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_MotionWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_TextGeneratorWrap.Register(L); UnityEngine_UICharInfoWrap.Register(L); UnityEngine_TextGenerationSettingsWrap.Register(L); UnityEngine_GUIUtilityWrap.Register(L); UnityEngine_Color32Wrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_PlayableWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("OpenUDIDPhone"); OpenUDIDPhone_OpenUDIDWrap.Register(L); L.EndModule(); L.BeginModule("UITextTimeCountdown"); UITextTimeCountdown_DirectTypeWrap.Register(L); L.EndModule(); L.BeginModule("DragonBones"); DragonBones_UnityFactoryWrap.Register(L); DragonBones_AnimationTimelineStateWrap.Register(L); DragonBones_AnimationFrameDataWrap.Register(L); DragonBones_AnimationStateWrap.Register(L); DragonBones_AnimationFadeOutModeWrap.Register(L); DragonBones_AnimationWrap.Register(L); DragonBones_AnimationDataWrap.Register(L); DragonBones_AnimationConfigWrap.Register(L); DragonBones_ActionDataWrap.Register(L); DragonBones_ActionTypeWrap.Register(L); DragonBones_ArmatureWrap.Register(L); DragonBones_ArmatureDataWrap.Register(L); DragonBones_ArmatureTypeWrap.Register(L); DragonBones_BoneWrap.Register(L); DragonBones_BoneDataWrap.Register(L); DragonBones_BoneFrameDataWrap.Register(L); DragonBones_BoneTimelineDataWrap.Register(L); DragonBones_BoneTimelineStateWrap.Register(L); DragonBones_DragonBonesWrap.Register(L); DragonBones_DragonBonesDataWrap.Register(L); DragonBones_TransformWrap.Register(L); DragonBones_TransformObjectWrap.Register(L); DragonBones_BaseObjectWrap.Register(L); DragonBones_EventObjectWrap.Register(L); DragonBones_UnityArmatureComponentWrap.Register(L); DragonBones_BaseFactoryWrap.Register(L); DragonBones_TimelineState_DragonBones_AnimationFrameData_DragonBones_AnimationDataWrap.Register(L); DragonBones_FrameData_DragonBones_AnimationFrameDataWrap.Register(L); DragonBones_TimelineData_DragonBones_AnimationFrameDataWrap.Register(L); DragonBones_TweenFrameData_DragonBones_BoneFrameDataWrap.Register(L); DragonBones_FrameData_DragonBones_BoneFrameDataWrap.Register(L); DragonBones_TimelineData_DragonBones_BoneFrameDataWrap.Register(L); DragonBones_TweenTimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L); DragonBones_TimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L); DragonBones_UnityEventDispatcher_DragonBones_EventObjectWrap.Register(L); L.RegFunction("ListenerDelegate_DragonBones_EventObject", DragonBones_ListenerDelegate_DragonBones_EventObject); L.EndModule(); L.BeginModule("LKCamera"); LKCamera_Camera2DWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.EndModule(); L.BeginModule("GameManager"); L.RegFunction("LuaExecute", GameManager_LuaExecute); L.EndModule(); L.BeginModule("AudioManager"); L.RegFunction("SwitchChanged", AudioManager_SwitchChanged); L.EndModule(); L.BeginModule("UIInputFieldSubmit"); L.RegFunction("OnValidateInput", UIInputFieldSubmit_OnValidateInput); L.EndModule(); L.BeginModule("UITween"); L.RegFunction("OnFinish", UITween_OnFinish); L.EndModule(); L.BeginModule("UIProgress"); L.RegFunction("LuaCallback", UIProgress_LuaCallback); L.EndModule(); L.BeginModule("YlyDelegateUtil"); L.RegFunction("StringDelegate", YlyDelegateUtil_StringDelegate); L.EndModule(); L.BeginModule("Character"); L.RegFunction("OnEvent", Character_OnEvent); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); DelegateWrap.Register(L); IEnumeratorWrap.Register(L); EnumWrap.Register(L); StringWrap.Register(L); MsgPacketWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioListenerWrap.Register(L); AudioManagerWrap.Register(L); AudioSourceWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); ByteBufferWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); DebuggerWrap.Register(L); DictionaryStr2StrWrap.Register(L); GameAudioWrap.Register(L); GameLogicWrap.Register(L); GameObjectWrap.Register(L); GraphicWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputWrap.Register(L); iooWrap.Register(L); KeyCodeWrap.Register(L); LayerMaskWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); ListStringWrap.Register(L); LoadSceneMgrWrap.Register(L); LuaHelperWrap.Register(L); MaskableGraphicWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); NavMeshAgentWrap.Register(L); NavMeshHitWrap.Register(L); NavMeshPathStatusWrap.Register(L); NavMeshPathWrap.Register(L); NavMeshWrap.Register(L); NetworkManagerWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlaneWrap.Register(L); PlayModeWrap.Register(L); PointerEventDataWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RaycastHitWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceManagerWrap.Register(L); ScreenWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SimplePoolWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); Texture2DWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimerManagerWrap.Register(L); TimeWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); UIAnimCtrlWrap.Register(L); UIBehaviourWrap.Register(L); UIEventListenerWrap.Register(L); UIFollowTargetWrap.Register(L); UILayerContainerTypeWrap.Register(L); UIProgressWrap.Register(L); UISpriteChangeWrap.Register(L); UISpriteStateWrap.Register(L); UITabsControlWrap.Register(L); UITimeDestoryWrap.Register(L); UtilCommonWrap.Register(L); UtilMathWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }