/// <summary> /// 事件处理 /// </summary> /// <param name="nEventID"></param> /// <param name="param"></param> private void OnClientEventHandler(int nEventID, object param) { switch (nEventID) { case (int)Client.GameEventID.SYSTEM_GAME_READY: { mbGameReady = true; if (mbGameReady && mbHaveEarning) { ShowOfflineEarningsGet(); } ShowAdvertise(); } break; /***************面板焦点状态改变********************/ case (int)Client.GameEventID.UIEVENT_PANELFOCUSSTATUSCHANGED: { UIPanelManager.PanelFocusData status = (UIPanelManager.PanelFocusData)param; if (status.GetFocus) { if (status.ID == PanelID.MainPanel) { if (mbGameReady && mbHaveEarning) { ShowOfflineEarningsGet(); ShowAdvertise(); } } } } break; } }
/// <summary> /// 事件处理 /// </summary> /// <param name="nEventID"></param> /// <param name="param"></param> public void GlobalEventHandler(int nEventID, object param) { GuideDefine.GuideTriggerType triggerType = GuideDefine.GuideTriggerType.Invalide; bool playerLogin = false; switch (nEventID) { case (int)Client.GameEventID.ENTITYSYSTEM_LEVELUP: { triggerType = GuideDefine.GuideTriggerType.Level; CheckTabFuncOpen(true); } break; case (int)(int)Client.GameEventID.CHAPTER_EFFECT_END: { triggerType = GuideDefine.GuideTriggerType.ChapterEnd; } break; case (int)Client.GameEventID.TASK_ACCEPT: case (int)Client.GameEventID.TASK_DONING: case (int)Client.GameEventID.TASK_CANSUBMIT: case (int)Client.GameEventID.TASK_DONE: case (int)Client.GameEventID.UIEVENTGUIDERECYCLETRIGGER: { triggerType = GuideDefine.GuideTriggerType.Task; }; break; case (int)Client.GameEventID.SEVENDAYOPENSTATUS: case (int)Client.GameEventID.GODWEAPENSTATUS: case (int)Client.GameEventID.OPENSERVERGIFTSTATUS: case (int)Client.GameEventID.FIRSTRECHARGESTATUS: case (int)Client.GameEventID.RETREWARDSTATUS: case (int)Client.GameEventID.QUESTIONSTATUS: { triggerType = GuideDefine.GuideTriggerType.Condition; } break; case (int)Client.GameEventID.TITLE_NEWTITLE: //称号获得 case (int)Client.GameEventID.MAINPANEL_SHOWREDWARING: //日常 { stShowMainPanelRedPoint st = (stShowMainPanelRedPoint)param; WarningDirection direction = (WarningDirection)st.direction; WarningEnum model = (WarningEnum)st.modelID; if (model == WarningEnum.Daily && st.bShowRed) { triggerType = GuideDefine.GuideTriggerType.Condition; } } break; case (int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK: { CheckWorkFlowData checkData = new CheckWorkFlowData { CheckTypeMask = GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Always), }; if (null != param && param is CheckWorkFlowData) { checkData = (CheckWorkFlowData)param; } CheckWorkFlow(checkData); } break; case (int)Client.GameEventID.SYSTEM_GAME_READY: //case (int)Client.GameEventID.PLAYER_LOGIN_SUCCESS: { triggerType = GuideDefine.GuideTriggerType.Always; playerLogin = true; CheckTabFuncOpen(false); } break; case (int)Client.GameEventID.RECONNECT_SUCESS: { //断线重连 if (null != param && param is Client.stReconnectSucess) { Client.stReconnectSucess reconnect = (Client.stReconnectSucess)param; } triggerType = GuideDefine.GuideTriggerType.Always; playerLogin = true; } break; case (int)Client.GameEventID.UIEVENTGUIDEWORKFLOWCHECKCOMPLETE: { //设置数据状态 m_bool_workFlowReady = true; //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; case (int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW: { DoWorkFlow(); } break; case (int)Client.GameEventID.UIEVENT_PANELSTATUS: { if (null != param && param is UIPanelBase.PanelStatusData) { UIPanelBase.PanelStatusData status = (UIPanelBase.PanelStatusData)param; if (status.Status == UIPanelBase.PanelStatus.Show) { DoRefreshNewFuncOpenStaus(status.ID); } else if (status.Status == UIPanelBase.PanelStatus.Hide) { ClearRecycleTriggerGuideByPanel(status.ID); } } } break; /***************面板焦点状态改变********************/ case (int)Client.GameEventID.UIEVENT_PANELFOCUSSTATUSCHANGED: { UIPanelManager.PanelFocusData status = (UIPanelManager.PanelFocusData)param; if (status.GetFocus) { //任务提交面板显示检测工作流(条件触发) Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK , new CheckWorkFlowData() { CheckTypeMask = (1 << (int)GuideDefine.GuideTriggerType.Condition), }); //刷新新功能开启状态 //DoRefreshNewFuncOpenStaus(status.ID); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } } break; case (int)Client.GameEventID.UIEVENTGAMEOBJMOVESTATUSCHANGED: { if (null != param && param is UIDefine.GameObjMoveData) { UIDefine.GameObjMoveData moveData = param as UIDefine.GameObjMoveData; //Engine.Utility.Log.LogGroup("WJH", "MOveStatus status:{0} child:{1} ", moveData.Status, moveData.Objs.Count); bool adjustTime = false; bool matchTime = false; switch (moveData.Status) { case UIDefine.GameObjMoveStatus.MoveToInvisible: { adjustTime = true; matchTime = false; } break; case UIDefine.GameObjMoveStatus.Invisible: case UIDefine.GameObjMoveStatus.Visible: { adjustTime = true; matchTime = true; } break; case UIDefine.GameObjMoveStatus.MoveToVisible: { } break; } AdjustWorkFlowDoTime(adjustTime, matchTime); AdjustUnGuideRefreshDoTime(adjustTime, matchTime); } } break; /**********新手引导*************/ case (int)Client.GameEventID.UIEVENTGUIDECOMPLETE: { //完成一个引导 CompleteGuide((uint)param); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; case (int)Client.GameEventID.UIEVENTGUIDESKIP: { //跳过静默完成当前引导 SilentCompleteGuideGroup((uint)param); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; /**********新功能开启*************/ case (int)Client.GameEventID.UIEVENTNEWFUNCOPENREAD: { OnNewFuncOpenRead((GuideDefine.FuncOpenShowData)param); } break; case (int)Client.GameEventID.UIEVENTNEWFUNCOPENADD: { OnNewFuncOpenAdd((GuideDefine.FuncOpenShowData)param); } break; case (int)Client.GameEventID.UIEVENTNEWFUNCCOMPLETE: { //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; //物品变更检测工作流(条件触发) case (int)Client.GameEventID.UIEVENT_UPDATEITEM: { if (null != param && param is ItemDefine.UpdateItemPassData) { ItemDefine.UpdateItemPassData passData = param as ItemDefine.UpdateItemPassData; if (passData.UpdateType == ItemDefine.UpdateItemType.Add || (passData.UpdateType == ItemDefine.UpdateItemType.Update && passData.ChangeNum > 0)) { GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Condition); //任务提交面板显示检测工作流(条件触发) Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK , new CheckWorkFlowData() { CheckTypeMask = (GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Condition) | GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.ItemGet)), Param = passData.BaseId, }); } } } break; case (int)Client.GameEventID.UIEVENTUISTATECHANGED: { if (null != param && param is PanelID) { PanelID pid = (PanelID)param; RefreshGuideTargetObj(pid); } } break; } if (triggerType != GuideDefine.GuideTriggerType.Invalide) { //检测工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK, new CheckWorkFlowData() { CheckTypeMask = GuideDefine.GetTriggerMaskByType(triggerType), Param = param, }); } if (playerLogin) { //数据流准备好 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTGUIDEWORKFLOWCHECKCOMPLETE); } }
void OnEvent(int nEvent, object param) { Client.GameEventID ge = (Client.GameEventID)nEvent; if (ge == Client.GameEventID.TASK_DONING || ge == GameEventID.UIEVENTGUIDESHOWOUT || ge == GameEventID.SKILLSYSTEM_USESKILL) { ResetArrow(); KillTimer(); } else if (ge == GameEventID.STORY_PLAY_OVER) { ShowArrow(); } else if (ge == GameEventID.ENTITYSYSTEM_ENTITYBEGINMOVE) { stEntityBeginMove move = (stEntityBeginMove)param; if (Client.ClientGlobal.Instance().IsMainPlayer(move.uid)) { ResetArrow(); KillTimer(); } } else if (ge == GameEventID.ENTITYSYSTEM_ENTITYSTOPMOVE) { Client.stEntityStopMove stopEntity = (Client.stEntityStopMove)param; if (ClientGlobal.Instance().IsMainPlayer(stopEntity.uid)) { if (CheckCondition()) { SetTime(); } } } else if (ge == Client.GameEventID.UIEVENT_PANELFOCUSSTATUSCHANGED) { UIPanelManager.PanelFocusData fdata = (UIPanelManager.PanelFocusData)param; if (fdata.ID == PanelID.MissionAndTeamPanel) { if (fdata.GetFocus) { if (CheckCondition()) { SetTime(); } } else { ResetArrow(); KillTimer(); } } } else if (ge == Client.GameEventID.ENTITYSYSTEM_PROPUPDATE) { Client.stPropUpdate prop = (Client.stPropUpdate)param; if (Client.ClientGlobal.Instance().IsMainPlayer(prop.uid)) { if (m_nignoreLevel <= MainPlayerHelper.GetPlayerLevel()) { RegisterEvent(false); ResetArrow(); KillTimer(); } } } else if (ge == GameEventID.SKILLNONESTATE_ENTER) { stSkillStateEnter state = (stSkillStateEnter)param; if (ClientGlobal.Instance().IsMainPlayer(state.uid)) { if (CheckCondition()) { SetTime(); } } } else if (ge == Client.GameEventID.COMBOT_ENTER_EXIT) { stCombotCopy cc = (stCombotCopy)param; if (cc.exit) { if (CheckCondition()) { SetTime(); } } else if (cc.enter) { ResetArrow(); KillTimer(); } } else if (ge == GameEventID.SKILLGUIDE_PROGRESSSTART) { ResetArrow(); KillTimer(); } else if (ge == GameEventID.SKILLGUIDE_PROGRESSEND) { if (CheckCondition()) { SetTime(); } } else if (ge == Client.GameEventID.TASK_MAIN_ARROWHIDE) { ResetArrow(); KillTimer(); } else if (ge == Client.GameEventID.UIEVENTGUIDECOMPLETE || ge == Client.GameEventID.UIEVENTGUIDESKIP) { if (CheckCondition()) { SetTime(); } } }