public UIPanel Load(Type type, string path, string name, UIPanelLayer layer) { GameObject go = Resources.Load <GameObject>(path); UIPanel p = go.GetComponent <UIPanel>(); return(p); }
public UIPanelSettings(UIPanelType _panelType, UIPanelUnLoadMode _unLoadMode = UIPanelUnLoadMode.Destroy, bool _showOnStart = false, UIPanelLayer _layer = UIPanelLayer.Layer5) { m_panelType = _panelType; m_unLoadMode = _unLoadMode; m_showOnStart = _showOnStart; m_layer = _layer; }
private UIPanel Load(Type type, string path, string name, UIPanelLayer layer) { GameObject go = Resources.Load <GameObject>(path); return(go.GetComponent <UIPanel>()); }