public override void Dispose() { if (IsDisposed) { return; } base.Dispose(); if (this.checkForResUpdatelPackage != null) { var p = UIPackage.GetByName(checkForResUpdatelPackage.name); if (p != null) { UIPackage.RemovePackage(checkForResUpdatelPackage.name); } checkForResUpdatelPackage = null; } if (this.loadingPackage != null) { var p = UIPackage.GetByName(loadingPackage.name); if (p != null) { UIPackage.RemovePackage(loadingPackage.name); } loadingPackage = null; } }
/// <summary> /// 移除页面 /// </summary> public void RemovePackage(string _comName) { GObject tempObj = GetFairyObject(_comName); if (tempObj == null) { LogError("tempObj value nil"); return; } string tempPackageName = GetPackageName(_comName); if (string.IsNullOrEmpty(tempPackageName)) { LogError("包资源为空,无法卸载"); return; } string[] temp = tempPackageName.Split('#'); if (temp == null || temp.Length < 2) { LogError("无法解析包名 --> " + tempPackageName); return; } tempObj.Dispose(); packageList.Remove(tempPackageName); packageObjectList.Remove(tempPackageName); UIPackage.RemovePackage(temp[0], true); }
public void RemovePackage(string type) { if (RemovePackageRef(type)) { var p = UIPackage.GetByName(type); if (p != null) { UIPackage.RemovePackage(type); } } /*UIPackage package; * * if(packages.TryGetValue(type, out package)) * { * var p = UIPackage.GetByName(package.name); * * if (p != null) * { * UIPackage.RemovePackage(package.name); * } * * packages.Remove(package.name); * }*/ if (!Define.IsEditorMode) { string uiBundleDesName = AssetBundleHelper.StringToAB($"{type}_fui"); string uiBundleResName = AssetBundleHelper.StringToAB(type); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(uiBundleDesName); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(uiBundleResName); } }
public override void UnloadFairyUIPackage(string packageName) { UIPackage.RemovePackage(packageName); string abName = ResHelper.GetABName(packageName); abMgr.UnloadABProxy(abName); }
public void Dispose() { if (uiPackage != null) { UIPackage.RemovePackage(uiPackage.name); } }
public void ReplaceScene(string uiPacList, Action func = null) { this.requestQueue = new Queue <Callback>(); this.allIndex = 0; this.curIndex = 0; this.finish_func = func; this.timer = 1f; if (fairyGUIPackList != null) { Debug.Log(" 释放之前场景的 UI Fairy包 "); for (int i = 0; i < fairyGUIPackList.Length; i++) { string curPackName = fairyGUIPackList[i]; requestQueue.Enqueue(delegate() { UIPackage.RemovePackage("UI/" + curPackName); }); this.allIndex++; } } this.fairyGUIPackList = uiPacList.Split(":"[0]).Where(t => { return(!string.IsNullOrEmpty(t)); }).ToArray(); Debug.Log(" 加载当前的UI Fairy包"); for (int i = 0; i < fairyGUIPackList.Length; i++) { string curPackName = fairyGUIPackList[i]; Debug.Log(" fairyGUIPackList[" + i + "] " + curPackName); requestQueue.Enqueue(delegate() { UIPackage.AddPackage("UI/" + curPackName); }); this.allIndex++; } this.enabled = true; }
/// <summary> /// Removes the package res /// </summary> public void RemovePackage(string packageName) { if (string.IsNullOrEmpty(packageName)) { Debug.LogError("RemovePackage,packageName is null"); return; } UIPackage.RemovePackage(packageName, true); }
public void IncReferenceCount() { --reference; if (reference <= 0) { UIPackage.RemovePackage(PackageName); } }
public void RemovePackage(string type) { this.packages.TryGetValue(type, out UIPackage package); UIPackage.RemovePackage(package.name); this.packages.Remove(package.name); #if !UNITY_EDITOR ETModel.Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(type.StringToAB()); #endif }
public static void RemovePackage(string pkgName) { UIPackage pkg = UIPackage.GetByName(pkgName); if (pkg != null) { pkg.UnloadAssets(); UIPackage.RemovePackage(pkgName); } }
/// <summary> /// 卸载一个fairy gui 资源 /// </summary> /// <param name="_assetName"></param> public void UnloadFairyGUIAsset(string _assetName) { if (true == string.IsNullOrEmpty(_assetName)) { return; } UIPackage.RemovePackage(_assetName); // 卸载package // UnloadAsset(_assetName); // 卸载资源 由于没有通过LoadAsset加载,所以无需在此处进行调用 }
public void Release() { if (loader != null) { loader.Unload(); loader = null; } UIPackage.RemovePackage(packageId); package = null; }
/// <summary> /// 离开场景 /// </summary> public void Leave() { if (IsUnLoad) { //卸载资源 for (int i = 0; i < AssetsGroup.Length; i++) { UIPackage.RemovePackage(AssetsGroup[i]); } } }
public static void RemovePackage(string packageName) { if (_lstLoadedUIPackage.ContainsKey(packageName)) { _lstLoadedUIPackage.Remove(packageName); } UIPackage.RemovePackage(packageName, true); //#if UNITY_EDITOR // if (Core.Editor) // return; //#endif // AssetManager.DisposeAssetBundle(GamePath.UI + packageName); }
/// <summary> /// 卸载一个FairyGUI资源 /// </summary> /// <param name="_assetName"></param> public void UnloadFairyGUIAsset(string _assetName) { if (true == string.IsNullOrEmpty(_assetName)) { return; } // 卸载fairy gui package UIPackage.RemovePackage(_assetName); // 卸载asset bundle UnloadAsset(_assetName); }
public void RemovePackage(string packageName) { UIPackage.RemovePackage(packageName); if (assets.ContainsKey(packageName)) { UIAsset uiAsset = assets[packageName]; uiAsset.Drop(); } else { Debug.LogError("no package:" + packageName); } }
public void RemovePackage(string pname) { if (packages.ContainsKey(pname)) { packages[pname]--; if (packages[pname] <= 0) { packages.Remove(pname); UIPackage.RemovePackage(pname); } } }
/// <summary> /// 移除一个包,并清理其asset /// </summary> /// <param name="type"></param> public void RemovePackage(string type) { UIPackage package; if (packages.TryGetValue(type, out package)) { var p = UIPackage.GetByName(package.name); if (p != null) { UIPackage.RemovePackage(package.name); } packages.Remove(package.name); } }
/// <summary> /// 卸载已经加载的包 /// </summary> /// <param name="packageName">包名</param> public void RemovePackage(string packageName) { try { UIPackage.RemovePackage(packageName); _packageAddDict.Remove(packageName); } catch (Exception e) { Debug.LogError(e); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } }
/// <summary> /// 移除FairGUI的UIPackage,如果没有引用了就直接移除,否则移除引用计数 /// </summary> /// <param name="packagePath"></param> public void RemovePackage(string packagePath) { MyUIPackage myUiPackage; if (m_UIPackages.TryGetValue(packagePath, out myUiPackage)) { myUiPackage.ReferenceCount--; if (myUiPackage.ReferenceCount <= 0) { string packageAssetPath = AssetUtility.GetFairyGuiPackageAsset(packagePath); UIPackage.RemovePackage(packageAssetPath); } m_UIPackages.Remove(packagePath); } }
public void Close() { m_FormType = null; m_Serial = 0; if (!m_UIPackageName.IsNullOrEmpty()) { UIPackage.RemovePackage(m_UIPackageName); m_UIPackageName = null; } if (m_HUILogic != null) { m_HUILogic.OnDispose(); } }
public void RemovePackage(string packageName) { if (string.IsNullOrEmpty(packageName)) { return; } if (!m_packageMap.ContainsKey(packageName)) { return; } UIPackage.RemovePackage(packageName); m_packageMap.Remove(packageName); }
/// <summary> /// 移除一个包,并清理其asset /// </summary> /// <param name="type"></param> public void RemovePackage(string type) { UIPackage package; if (s_Packages.TryGetValue(type, out package)) { var p = UIPackage.GetByName(package.name); if (p != null) { UIPackage.RemovePackage(package.name); XAssetLoader.UnLoadAsset(XAssetPathUtilities.GetFGUIDesPath($"{type}_fui")); XAssetLoader.UnLoadAsset(XAssetPathUtilities.GetFGUIResPath($"{type}_atlas0", ".png")); } s_Packages.Remove(package.name); } }
/// <summary> /// 删除FGUIPackage的引用 /// </summary> public void RemoveRef(string packageName) { int refCout; if (!m_FguiRef.TryGetValue(packageName, out refCout)) { throw new GameFrameworkException(Utility.Text.Format("{0} is not exit", packageName)); } m_FguiRef[packageName]--; if (m_FguiRef[packageName] <= 0 && UIPackage.GetPackages().Count != 0) { m_FguiRef.Remove(packageName); UIPackage.RemovePackage(packageName); } }
public static void Destroy(GUIBase ui) { PackageInfo package = packageDic[ui.packageName]; package.referencedCount--; ui.Destory(); uiViewDic.Remove(ui.uiName); string packageBundleName = string.Format("ui/{0}.bundle", package.packageName.ToLower()); AssetLoadManager.UnLoadAssetBundle(packageBundleName); if (package.referencedCount == 0) { UIPackage.RemovePackage(package.packageName); packageDic.Remove(package.packageName); } }
public override void Dispose() { if (IsDisposed) { return; } base.Dispose(); if (modelPackage != null) { var p = UIPackage.GetByName(modelPackage.name); if (p != null) { UIPackage.RemovePackage(modelPackage.name); } modelPackage = null; } }
public static void DestroyAll() { foreach (var pair in uiViewDic) { PackageInfo package = packageDic[pair.Value.packageName]; package.referencedCount--; pair.Value.Destory(); string packageBundleName = string.Format("ui/{0}.bundle", package.packageName.ToLower()); AssetLoadManager.UnLoadAssetBundle(packageBundleName); if (package.referencedCount == 0) { UIPackage.RemovePackage(package.packageName); packageDic.Remove(package.packageName); } } uiViewDic.Clear(); packageDic.Clear(); }
public void RemovePackage(string type) { UIPackage package; if (packages.TryGetValue(type, out package)) { var p = UIPackage.GetByName(package.name); if (p != null) { UIPackage.RemovePackage(package.name); } packages.Remove(package.name); } if (!Define.ResModeIsEditor) { Game.Scene.GetComponent <ResourcesComponent>().UnLoadAsset(ABPathUtilities.GetFGUIDesPath($"{type}_fui")); Game.Scene.GetComponent <ResourcesComponent>().UnLoadAsset(ABPathUtilities.GetFGUIResPath($"{type}_atlas0")); } }
public void RemovePackage(string type) { UIPackage package; if (packages.TryGetValue(type, out package)) { var p = UIPackage.GetByName(package.name); if (p != null) { UIPackage.RemovePackage(package.name); } packages.Remove(package.name); } #if !UNITY_EDITOR string uiBundleDesName = $"{type}_fui".StringToAB(); string uiBundleResName = type.StringToAB(); ETModel.Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(uiBundleDesName); ETModel.Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(uiBundleResName); #endif }
public void RemovePackage(string type) { UIPackage package; if (packages.TryGetValue(type, out package)) { var p = UIPackage.GetByName(package.name); if (p != null) { UIPackage.RemovePackage(package.name); } packages.Remove(package.name); } if (Define.IsAsync) { string uiBundleDesName = AssetBundleHelper.StringToAB($"{type}_fui"); string uiBundleResName = AssetBundleHelper.StringToAB(type); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(uiBundleDesName); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(uiBundleResName); } }