void Start() { if (myTurtleData.baseAcceleration > 0) { gameObject.name = myTurtleData.name; myEndurance = myTurtleData.baseEndurance; myAcceleration = myTurtleData.baseAcceleration; mySurface = myTurtleData.favoriteSurface; } else { myAcceleration = Random.Range(1, 4); myEndurance = Random.Range(1, 4); } transform.localScale = new Vector3(1 + (myTurtleData.MyScaleX * 0.01f), 1 + (myTurtleData.MyScaleY * 0.01f), 1); RaceResultsColumn1 = ""; RaceResultsColumn2 = ""; RaceResultsColumn3 = ""; RaceResultsColumn4 = ""; idleCounter = Random.Range(0, 15); usedMats = ""; HowManyTurtlesFinished = 0; RaceManagerScriptRef = RaceManagerReference.GetComponent <RaceManager>(); inRaceResultsText = RaceManagerScriptRef.inRaceResultsGiuText; myAnimator = gameObject.GetComponent <Animator> (); BaseSpeed += Random.Range(-10, 10) * .01f; SpeedChangeTimer = SpeedChangeTickRate; oddsGui = UIOdds.GetComponent <TextMeshProUGUI>(); //TurtleNamer TurlteNamerScriptRef = RaceManagerReference.GetComponent<TurtleNamer>(); //gameObject.name = TurlteNamerScriptRef.GiveNewRandomName(); //gameObject.name = TurlteNamerScriptRef.PossibleNames[Random.Range(0,TurlteNamerScriptRef.PossibleNames.Length -1)]; UIName.GetComponent <TextMeshProUGUI>().text = gameObject.name; }
// Use this for initialization void Start() { RaceResultsColumn1 = ""; RaceResultsColumn2 = ""; RaceResultsColumn3 = ""; idleCounter = Random.Range(0, 15); usedMats = ""; HowManyTurtlesFinished = 0; RaceManagerScriptRef = RaceManagerReference.GetComponent <RaceManager>(); myAnimator = gameObject.GetComponent <Animator> (); BaseSpeed += Random.Range(-10, 10) * .01f; SpeedChangeTimer = SpeedChangeTickRate; oddsGui = UIOdds.GetComponent <TextMeshProUGUI>(); //TurtleNamer TurlteNamerScriptRef = RaceManagerReference.GetComponent<TurtleNamer>(); //gameObject.name = TurlteNamerScriptRef.GiveNewRandomName(); //gameObject.name = TurlteNamerScriptRef.PossibleNames[Random.Range(0,TurlteNamerScriptRef.PossibleNames.Length -1)]; UIName.GetComponent <TextMeshProUGUI>().text = gameObject.name; }