protected override UIElement InitializeUI(Loader loader, DrawingContext context, int screenWidth, int screenHeight) { context.NewBitmap("Background", loader.LoadBitmapFromFile(@"Resources\UI\menu.png")); context.NewNinePartsBitmap("Panel", loader.LoadBitmapFromFile(@"Resources\UI\panel.png"), 25, 103, 25, 103); context.NewNinePartsBitmap("ButtonPressed", loader.LoadBitmapFromFile(@"Resources\UI\buttonPressed.png"), 30, 98, 30, 98); context.NewNinePartsBitmap("ButtonRealesed", loader.LoadBitmapFromFile(@"Resources\UI\buttonRealesed.png"), 30, 98, 30, 98); context.NewSolidBrush("TextLight", new RawColor4(238.0f / 255.0f, 201.0f / 255.0f, 159.0f / 255.0f, 1.0f)); context.NewSolidBrush("TextDark", new RawColor4(120.0f / 255.0f, 58.0f / 255.0f, 41.0f / 255.0f, 1.0f)); context.NewTextFormat("Text", fontSize: 35.0f, textAlignment: SharpDX.DirectWrite.TextAlignment.Center, paragraphAlignment: SharpDX.DirectWrite.ParagraphAlignment.Center); var ui = new UIMultiElementsContainer(Vector2.Zero, new Vector2(screenWidth, screenHeight)) { Background = new TextureBackground("Background") }; DrawMenu(screenWidth, screenHeight); DrawEndPanel(screenWidth, screenHeight); ui.OnResized += () => _menu.Size = ui.Size; ui.OnResized += () => _endGamePanel.Size = ui.Size; ui.Add(_menu); ui.Add(_endGamePanel); return(ui); }
protected override UIElement InitializeUI(Loader loader, DrawingContext context, int screenWidth, int screenHeight) { var ui = new UIMultiElementsContainer(Vector2.Zero, new Vector2(screenWidth, screenHeight)); // Create ui and gui context.NewSolidBrush("ProgressBarBrush", new RawColor4(30f / 255f, 144f / 255f, 255f / 255f, 0.6f)); _healthBar = new UIProgressBar(Vector2.Zero, new Vector2(100, 20), "ProgressBarBrush"); _healthBar.MaxValue = 100; _healthBar.Value = 100; var gui = new UISequentialContainer(Vector2.Zero, new Vector2(screenWidth, screenHeight)) { MainAxis = UISequentialContainer.Alignment.Start, CrossAxis = UISequentialContainer.Alignment.Center, }; ui.OnResized += () => gui.Size = ui.Size; ui.Add(gui); gui.Add(new UIMarginContainer(_healthBar, 15)); return(ui); }
protected override UIElement InitializeUI(Loader loader, DrawingContext context, int screenWidth, int screenHeight) { string textFormat = "testSceneTextFormat"; string whiteBrush = "testSceneWhiteBrush"; string text1background = "testSceneText1background"; string text2background = "testSceneText2background"; string text3background = "testSceneText3background"; string panelBitmap = "testScenePanelBitmap"; //string buttonlBitmap = "panelBitmap"; //context.NewBitmap(buttonlBitmap, loader.LoadBitmapFromFile(@"Textures\button.png")); context.NewNinePartsBitmap(panelBitmap, loader.LoadBitmapFromFile(@"Textures\button.png"), 15, 121, 15, 46); context.NewSolidBrush(whiteBrush, new RawColor4(1f, 1f, 1f, 1f)); context.NewSolidBrush(text1background, new RawColor4(0.6f, 0.1f, 0.2f, 1f)); context.NewSolidBrush(text2background, new RawColor4(0.2f, 0.4f, 0.8f, 1f)); context.NewSolidBrush(text3background, new RawColor4(0.5f, 0.4f, 0.3f, 1f)); context.NewTextFormat(textFormat); _ui = new UIMultiElementsContainer(Vector2.Zero, new Vector2(screenWidth, screenHeight)); _panel = new UISequentialContainer(Vector2.Zero, new Vector2(200, 200)) { MainAxis = UISequentialContainer.Alignment.Center, CrossAxis = UISequentialContainer.Alignment.Center, //Background = new TextureBackground(panelBitmap) Background = new NinePartsTextureBackground(panelBitmap) }; _ui.Add(_panel); _text1 = new UIText("X", new Vector2(120, 16), textFormat, whiteBrush) { Background = new ColorBackground(text1background) }; _text2 = new UIText("Y", new Vector2(120, 16), textFormat, whiteBrush) { Background = new ColorBackground(text2background) }; _text3 = new UIText("Z", new Vector2(120, 16), textFormat, whiteBrush) { Background = new ColorBackground(text3background) }; UIElement text4 = new UIText("Click Me!", new Vector2(120, 16), textFormat, whiteBrush); UIElement m = new UIMarginContainer(_text1, 2f); UIButton button = new UIButton(text4) { ReleasedBackground = new ColorBackground(text1background), PressedBackground = new ColorBackground(text2background) }; button.OnClicked += () => { MainMenuScene menu = new MainMenuScene(); Game.ChangeScene(menu); }; _panel.Add(m); _panel.Add(_text2); _panel.Add(_text3); _panel.Add(button); _text1.OnClicked += () => { Transition transition = new SmoothTransition(_go.Rotation.X, _go.Rotation.X + MathUtil.TwoPi, 2); transition.Process += value => _go.SetRotationX(value); transition.Process += value => _go.SetRotationY(value); transition.Process += value => _go.SetRotationZ(value); }; _text2.OnClicked += () => { Transition transition = new SmoothTransition(_go.Rotation.Y, _go.Rotation.Y + MathUtil.TwoPi, 2); transition.Process += value => _go.SetRotationY(value); //_voice.Stop(); //_voice.Play(); _voice2.Stop(); _voice2.Play(); }; _text3.OnClicked += () => { Transition transition = new SmoothTransition(_go.Rotation.Z, _go.Rotation.Z + MathUtil.TwoPi, 2); transition.Process += value => _go.SetRotationZ(value); _voice.Play(); //_voice2.Play(); }; _text1.IsClickable = true; _text2.IsClickable = true; _text3.IsClickable = true; return(_ui); }
protected override UIElement InitializeUI(Loader loader, DrawingContext context, int screenWidth, int screenHeight) { Cursor.Hide(); context.NewNinePartsBitmap("Panel", loader.LoadBitmapFromFile(@"Resources\UI\panel.png"), 30, 98, 30, 98); context.NewBitmap("Heart", loader.LoadBitmapFromFile(@"Resources\UI\heart.png")); context.NewBitmap("ArrowStandart", loader.LoadBitmapFromFile(@"Resources\UI\arrowStandart.png")); context.NewBitmap("ArrowPoison", loader.LoadBitmapFromFile(@"Resources\UI\arrowPoison.png")); context.NewBitmap("WolfIcon", loader.LoadBitmapFromFile(@"Resources\UI\wolfIcon.png")); var header1 = new UISequentialContainer(new Vector2(0.0f, 0.0f), new Vector2(screenWidth, 100.0f), false); // здоровье var counter = new UISequentialContainer(Vector2.Zero, new Vector2(300.0f, 100.0f), false) { Background = new NinePartsTextureBackground("Panel"), MainAxis = UISequentialContainer.Alignment.Center, CrossAxis = UISequentialContainer.Alignment.Center }; var image = new UIPanel(Vector2.Zero, new Vector2(80.0f, 80.0f)) { Background = new TextureBackground("Heart") }; context.NewSolidBrush("HealthBarBack", new RawColor4(144.0f / 255.0f, 31.0f / 255.0f, 61.0f / 255.0f, 1.0f)); context.NewSolidBrush("HealthBar", new RawColor4(187.0f / 255.0f, 48.0f / 255.0f, 48.0f / 255.0f, 1.0f)); _healthProgressBar = new UIProgressBar(Vector2.Zero, new Vector2(180.0f, 20.0f), "HealthBar") { Background = new ColorBackground("HealthBarBack"), MaxValue = 100.0f, Value = 50.0f }; counter.Add(image); counter.Add(_healthProgressBar); header1.Add(new UIMarginContainer(counter, 5.0f, 0.0f)); // обычные стрелы counter = new UISequentialContainer(Vector2.Zero, new Vector2(200.0f, 100.0f), false) { Background = new NinePartsTextureBackground("Panel"), MainAxis = UISequentialContainer.Alignment.Center, CrossAxis = UISequentialContainer.Alignment.Center }; image = new UIPanel(Vector2.Zero, new Vector2(80.0f, 80.0f)) { Background = new TextureBackground("ArrowStandart") }; context.NewSolidBrush("Text", new RawColor4(1.0f, 1.0f, 1.0f, 1.0f)); context.NewTextFormat("Text", fontSize: 40.0f, textAlignment: SharpDX.DirectWrite.TextAlignment.Center); _arrowStandartText = new UIText("0", new Vector2(50.0f, 50.0f), "Text", "Text"); counter.Add(image); counter.Add(_arrowStandartText); header1.Add(new UIMarginContainer(counter, 5.0f, 0.0f)); // стрелы яда counter = new UISequentialContainer(Vector2.Zero, new Vector2(200.0f, 100.0f), false) { Background = new NinePartsTextureBackground("Panel"), MainAxis = UISequentialContainer.Alignment.Center, CrossAxis = UISequentialContainer.Alignment.Center }; image = new UIPanel(Vector2.Zero, new Vector2(80.0f, 80.0f)) { Background = new TextureBackground("ArrowPoison") }; _arrowPoisonText = new UIText("0", new Vector2(50.0f, 50.0f), "Text", "Text"); counter.Add(image); counter.Add(_arrowPoisonText); header1.Add(new UIMarginContainer(counter, 5.0f, 0.0f)); var header2 = new UISequentialContainer(new Vector2(5.0f, 110.0f), new Vector2(screenWidth, 100.0f), false); // счет врагов counter = new UISequentialContainer(Vector2.Zero, new Vector2(200.0f, 100.0f), false) { Background = new NinePartsTextureBackground("Panel"), MainAxis = UISequentialContainer.Alignment.Center, CrossAxis = UISequentialContainer.Alignment.Center }; image = new UIPanel(Vector2.Zero, new Vector2(80.0f, 80.0f)) { Background = new TextureBackground("WolfIcon") }; _wolfCounter = new UIText("0", new Vector2(100.0f, 50.0f), "Text", "Text"); counter.Add(image); counter.Add(_wolfCounter); header2.Add(counter); var ui = new UIMultiElementsContainer(Vector2.Zero, new Vector2(screenWidth, screenHeight)); ui.OnResized += () => header1.Size = ui.Size; ui.OnResized += () => header2.Size = ui.Size; ui.Add(header1); ui.Add(header2); return(ui); }