private void MouseHandler(UIMouseEventType type, UpdateState state) { //todo: change handler to game engine when in simulation mode. CityRenderer.UIMouseEvent(type.ToString()); //all the city renderer needs are events telling it if the mouse is over it or not. //if the mouse is over it, the city renderer will handle the rest. }
private void MouseHandler(UIMouseEventType type, UpdateState state) { if (CityRenderer != null) { CityRenderer.UIMouseEvent(type.ToString()); //all the city renderer needs are events telling it if the mouse is over it or not. } //if the mouse is over it, the city renderer will handle the rest. }
private void MouseHandler(UIMouseEventType type, UpdateState state) { if (CityRenderer != null) CityRenderer.UIMouseEvent(type.ToString()); //all the city renderer needs are events telling it if the mouse is over it or not. //if the mouse is over it, the city renderer will handle the rest. }